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Posted

I'm trying to check when the player is jumping, but there's no field isJumping and the isAirBorne seems to not work properly as it is always false.

  On 2/15/2018 at 9:37 AM, diesieben07 said:

Yes, it is used. However it is badly named. It has nothing to do with being airborne. It is set to true whenever an entity's position is set or changed and it's never set to false afterwards. So it would be better named hasValidPosition. It is used to check whether an entity's position should be sent to the client.

Why does minecraft have a lot of misleading method names btw?

  On 2/18/2018 at 5:38 AM, TheRPGAdventurer said:

Why does minecraft have a lot of misleading method names btw?

 

Mojang obfuscates the Minecraft code as part of the build process, so everything has a name like a or cc. These names change with each Minecraft version.

 

The MCP team is responsible for mapping these so-called Notch names to SRG names like func_0001_a or field_0002_b that remain stable between Minecraft versions. The MCP team and the community then map these SRG names to deobfuscated MCP names like doFoo or bar.

 

It can be very difficult to understand what code is doing when nothing has a proper name and functionality can change between versions, so sometimes methods, fields and parameters end up with misleading names.

 

If you have a better name for a method, field or parameter, you can open an issue on the MCPBot issue tracker.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  On 2/18/2018 at 6:05 AM, Choonster said:

 

Mojang obfuscates the Minecraft code as part of the build process, so everything has a name like a or cc. These names change with each Minecraft version.

 

The MCP team is responsible for mapping these so-called Notch names to SRG names like func_0001_a or field_0002_b that remain stable between Minecraft versions. The MCP team and the community then map these SRG names to deobfuscated MCP names like doFoo or bar.

 

It can be very difficult to understand what code is doing when nothing has a proper name and functionality can change between versions, so sometimes methods, fields and parameters end up with misleading names.

 

If you have a better name for a method, field or parameter, you can open an issue on the MCPBot issue tracker.

So what you are saying that Mojang doesn't give these names in the original source code so forge kinda give it names so we could use them to make our coding easier? Why do they obfuscate tho? To portect it's code from script kiddies who will just copy paste them and build their own pirated versions of minecraft?

  • Author
  On 2/14/2018 at 8:54 AM, diesieben07 said:

Yes, there is. It is protected however, so you'll need reflection.

Still isJumping is always false. When should EntityPlayerMP#isJumping be true?

Edited by Insane96MCP

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