Jump to content

Recommended Posts

Posted (edited)

Hi everyone. I'm just starting my adventure in Forge modding now, and I need to display transparent text, however...

 

If I attempt to draw text at all, this succeeds, however the food bar starts looking really weird... If I try to make the text transparent, the food bar still looks weird, but also becomes transparent...

 

2018-03-04_20.01.47.png
 

The code:

package com.example.examplemod;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.init.Blocks;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@Mod(modid = ExampleMod.MODID, name = ExampleMod.NAME, version = ExampleMod.VERSION)
public class ExampleMod
{
    public static final String MODID = "examplemod";
    public static final String NAME = "Example Mod";
    public static final String VERSION = "1.0";

    private static Logger logger;

    @SubscribeEvent
    public void test(PlayerEvent.ItemPickupEvent e) {
        e.player.sendMessage(new TextComponentString(e.player.getName()));
    }

    @SubscribeEvent
    public void test2(RenderGameOverlayEvent.Post e) {
        Minecraft.getMinecraft().fontRenderer.drawStringWithShadow("Test!!", 0, 0, Color.WHITE.getRGB());
    }

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
        logger = event.getModLog();
    }

    @EventHandler
    public void init(FMLInitializationEvent event)
    {
        // some example code
        logger.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
        MinecraftForge.EVENT_BUS.register(this);


    }
}

 

Edited by FrozenDroid
Posted

Well if you look at the drawStringWithShadow() method you'll see it ends up calling drawString() with shadow parameter which has code that does enableAlpha() as well as resetStyles(). It seems that the resetStyles() should only affect text. But the enableAlpha() I suppose could affect things afterwards. Maybe you can check alpha setting before your code and then restore it afterwards to preserve the setting value for whatever renders afterwards.

 

Also, the overlay event has multiple sub-events. Maybe it would be "safer" to handle the Text event or the Chat event or one of those, where maybe there is a better clean up of any settings changes.

  • Thanks 1

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.