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[1.12] [SOLVED] Recipe JSON - Questions about using Forge's Oredict container item


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Posted (edited)

Hi guys, I'm trying to use forge ore dictionary with multiple hammer types (multiple metal types) to be utilized in crushing shards and dust. I ran into problems trying to add data and the wildcard value for the ore dictionary type (Shown below).

 

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "type": "forge:ore_dict",
      "ore": "hammer",
      "data": 32767
    },
    {
      "item": "soa:amethyst",
      "data": 1
    }
  ],
  "result": {
    "item": "soa:amethyst",
    "data": 2,
    "count": 4
  }
}

 

This method doesn't work. Without calling the wildcard value ("data": 32767), it works but stops working after one use. I'm unsure if there is a way using multiple hammers for a recipe like this or I need to do one hammer type per shard to dust recipes. 

 

EDIT: Solved using Choonster's post below using his alternative method with compound ingredients in _constants.JSON and referencing it in my recipe's JSON.

 

Edited by RazzaAzza
[SOLVED] and Rewording
Posted
39 minutes ago, RazzaAzza said:

This method doesn't work. Without calling the wildcard value ("data": 32767), it works but stops working after one use. I'm unsure if there is a way using multiple hammers for a recipe like this or I need to do one hammer type per shard to dust recipes.

The "data" parameter refers to metadata. This is so that a hammer of any damage amount can be used.

If you want multiple hammers, then you need to register them all with the Ore Dictionary.

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Posted (edited)

Okay, I've registered my hammers to the Ore Dictionary. All hammers works in this JSON recipe: 

Spoiler

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "type": "forge:ore_dict",
      "ore": "hammer"
    },
    {
      "item": "soa:brass",
      "data": 1
    }
  ],
  "result": {
    "item": "soa:brass",
    "data": 2,
    "count": 4
  }
}

 

 

However, all of them stops working after each is damaged. I've tried adding "data": 32767 (the wildcard value) after the "ore": "hammer", like this JSON below:

Spoiler

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "type": "forge:ore_dict",
      "ore": "hammer",
      "data": 32767
    },
    {
      "item": "soa:brass",
      "data": 1
    }
  ],
  "result": {
    "item": "soa:brass",
    "data": 2,
    "count": 4
  }
}

   With the addition, all of them wont work. Is the "data" I placed was in a wrong place or do I need to insert wildcard value somewhere else for the hammers to work (after damage is done during crafting)? 

 

Alternatively using this JSON below (One Hammer per nugget to powder recipe):

Spoiler

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "item": "soa:iron_hammer",
      "data": 32767
    },
    {
      "item": "soa:brass",
      "data": 1
    }
  ],
  "result": {
    "item": "soa:brass",
    "data": 2,
    "count": 4
  }
}

 

   Using this version, the recipe accepts the Iron Hammer regardless of its damage by using the wildcard value.  Not sure why the previous JSON using Ore Dictionary "hammer" would not accept the wildcard value.

Edited by RazzaAzza
Rewording + Additional notes
Posted (edited)

The forge:ore_dict ingredient doesn't accept a data property, because it doesn't make sense to specify the metadata of an arbitrary list of items.

 

To allow a hammer with any damage value to be matched by the hammer ore name, you need to register the hammer to the Ore Dictionary using OreDictionary.WILDCARD_VALUE (32767) as the metadata value.

 

As an alternative to using the ore dictionary, you can use a compound ingredient anywhere you'd use a regular ingredient. Simply use an array of ingredient objects in the JSON instead of a single ingredient object. This will create an ingredient that matches any of the items matched by its child ingredients.

 

If you need to use this compound ingredient in multiple places, you can specify in _constants.json like this and reference it in a recipe like this.

Edited by Choonster
  • Like 1
  • Thanks 1

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