TheMCJavaFre4k Posted March 11, 2018 Share Posted March 11, 2018 (edited) Hi there My aim was to create a single slot inventory when an item was right clicked. Im good with all the gui stuff but can seem to nail the capabilities and NBT. I found this post( I also don't know using the current setup how I would go about accessing the contents of the slot from within the item class. Any guidance is appreciated. Code: ItemClass: package net.themcjavafre4k.mcdj.item.headphones; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.world.World; import net.minecraftforge.common.capabilities.ICapabilityProvider; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.themcjavafre4k.mcdj.MCDJGuiHandler; import net.themcjavafre4k.mcdj.MCDJMod; import net.themcjavafre4k.mcdj.item.CustomRecord; import net.themcjavafre4k.mcdj.item.MCDJItems; public class ItemHeadphones extends ItemArmor{ private String title; public ItemHeadphones(String name){ super(MCDJItems.headphoneMaterial, 1, EntityEquipmentSlot.HEAD); this.title = name; setUnlocalizedName(name); setRegistryName(name); setCreativeTab(MCDJMod.creativeTab); INSTANCE = this; } public void registerItemModel(){ MCDJMod.proxy.registerItemRenderer(this, 0, title, "mcdj"); } @Override public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){ ItemStack itemstack = player.getHeldItem(hand); if (!world.isRemote){ player.openGui(MCDJMod.instance, MCDJGuiHandler.HEADPHONES, world, (int)player.posX, (int)player.posY, (int)player.posZ); //LogHelper.info("Succesfully opened GUI"); } return new ActionResult<ItemStack>(EnumActionResult.PASS, player.getHeldItemMainhand()); } @Override public ICapabilityProvider initCapabilities( ItemStack item, NBTTagCompound nbt ) { return new HeadphonesProvider(); } } Provider: package net.themcjavafre4k.mcdj.item.headphones; import net.minecraft.nbt.NBTBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumFacing; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ICapabilityProvider; import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.ItemStackHandler; public class HeadphonesProvider implements ICapabilityProvider, ICapabilitySerializable<NBTTagCompound>{ private ItemStackHandler inventory; public HeadphonesProvider() { inventory = new ItemStackHandler(1); } @Override public NBTTagCompound serializeNBT() { return inventory.serializeNBT(); } @Override public void deserializeNBT( NBTTagCompound nbt ) { // nbt = new NBTTagCompound(); inventory.deserializeNBT(nbt); } @Override public boolean hasCapability( Capability<?> capability, EnumFacing facing ) { if( capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ) { return true; } return false; } @Override public <T> T getCapability( Capability<T> capability, EnumFacing facing ) { if( capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ) { return (T) inventory; } return null; } } Container: package net.themcjavafre4k.mcdj.item.headphones; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.items.IItemHandler; import net.themcjavafre4k.mcdj.inventory.SlotInput; import net.themcjavafre4k.mcdj.item.CustomRecord; import net.themcjavafre4k.mcdj.item.MCDJItems; public class ContainerHeadphones extends Container{ public IItemHandler inv; public ContainerHeadphones(IItemHandler itemHandler, EntityPlayer player ) { this.inv = itemHandler; addSlotToContainer(new SlotInput(itemHandler, 0, 44, 35)); for(int i = 0; i < 3; i++){ for(int j = 0; j < 9; j++){ addSlotToContainer(new Slot(player.inventory, j+i*9+9, 8+j*18, 84+i*18)); } } for(int i = 0; i < 9; i++){ addSlotToContainer(new Slot(player.inventory, i, 8+i*18, 142)); } } @Override public boolean canInteractWith(EntityPlayer playerIn) { return true; } //Crashing game // @Nullable // @Override // public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) // { // ItemStack itemstack = ItemStack.EMPTY; // Slot slot = this.inventorySlots.get(index); // // if (slot != null && slot.getHasStack()) // { // ItemStack itemstack1 = slot.getStack(); // itemstack = itemstack1.copy(); // // if (index == 2) // { // if (!this.mergeItemStack(itemstack1, 3, 39, true)) // { // return ItemStack.EMPTY; // } // // slot.onSlotChange(itemstack1, itemstack); // } // else if (!this.mergeItemStack(itemstack1, 3, 39, false)) // { // return ItemStack.EMPTY; // } // // if (itemstack1.isEmpty()) // { // slot.putStack(ItemStack.EMPTY); // } // else // { // slot.onSlotChanged(); // } // // if (itemstack1.getCount() == itemstack.getCount()) // { // return ItemStack.EMPTY; // } // // slot.onTake(playerIn, itemstack1); // } // // return itemstack; // } } SlotInput: package net.themcjavafre4k.mcdj.inventory; import javax.annotation.Nonnull; import net.minecraft.item.ItemStack; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.SlotItemHandler; import net.themcjavafre4k.mcdj.item.CustomRecord; import net.themcjavafre4k.mcdj.item.MCDJItems; public class SlotInput extends SlotItemHandler { public SlotInput(IItemHandler inventory, int par2, int par3, int par4) { super(inventory, par2, par3, par4); } @Override public boolean isItemValid(ItemStack itemstack) { return itemstack.getItem() instanceof CustomRecord; //return true; } @Override public int getSlotStackLimit() { return 1; } } Gui: package net.themcjavafre4k.mcdj.item.headphones; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.themcjavafre4k.mcdj.MCDJMod; import net.themcjavafre4k.mcdj.SoundHandler; import net.themcjavafre4k.mcdj.item.MCDJItems; @SideOnly(Side.CLIENT) public class GuiHeadphones extends GuiContainer{ private static final ResourceLocation BG_TEXTURE = new ResourceLocation(MCDJMod.modId, "textures/gui/headphonegui.png"); public GuiHeadphones(Container container, InventoryPlayer inventory) { super(container); } @Override public void initGui(){ super.initGui(); } @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); super.drawScreen(mouseX, mouseY, partialTicks); this.renderHoveredToolTip(mouseX, mouseY); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY){ GlStateManager.color(1, 1, 1, 1); mc.getTextureManager().bindTexture(BG_TEXTURE); int x = (width - xSize) / 2; int y = (height - ySize) / 2; drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } @Override protected void drawGuiContainerForegroundLayer(int mousX, int mouseY){ String name = I18n.format(MCDJItems.headphones.getUnlocalizedName()); //fontRenderer.drawString("Search For Songs", 195, 4, 0xFFFFFF); fontRenderer.drawString("Headphone Player", (xSize/2 - fontRenderer.getStringWidth(name)/2), 5, 0xFFFFFF); //fontRenderer.drawString(invPlayer.getDisplayName().getUnformattedText(), 8, ySize/2 - 10, 0xFFFFFF); } } If any more information is needed I will provide. Edited March 11, 2018 by TheMCJavaFre4k Solved Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 11, 2018 Share Posted March 11, 2018 (edited) Have you searched the forums for similar topics? If I remember correctly there was a topic about something very similar not long ago, and I think the person posted their working code at the end. EDIT- have a read of this http://www.minecraftforge.net/forum/topic/63240-1122-checking-a-specific-container-for-items/ Edited March 11, 2018 by Cadiboo Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
TheMCJavaFre4k Posted March 11, 2018 Author Share Posted March 11, 2018 1 minute ago, Cadiboo said: Have you searched the forums for similar topics? If I remember correctly there was a topic about something very similar not long ago, and I think the person posted their working code at the end. The only real similar one i found was the one i referenced in the post. All others seem to be regarding tile entities with the same issues. Will have another look though. Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 11, 2018 Share Posted March 11, 2018 One thing that I can see that is important is the transferStackInSlot function you say its crashing the game? Here is my implementation of it (for a Tile entity, it might not work for an item) @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { /* ITS POSSIBLE to have multi-line comments */ //WIPTech.logger.info("transferStackInSlot: "+ inventorySlots.get(index).getStack()); ItemStack itemstack = ItemStack.EMPTY; Slot slot = inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); int containerSlots = inventorySlots.size() - player.inventory.mainInventory.size(); if (index < containerSlots) { if (!this.mergeItemStack(itemstack1, containerSlots, inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (!this.mergeItemStack(itemstack1, 0, containerSlots, false)) { return ItemStack.EMPTY; } if (itemstack1.getCount() == 0) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } if (itemstack1.getCount() == itemstack.getCount()) { return ItemStack.EMPTY; } slot.onTake(player, itemstack1); } return itemstack; } Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
TyrellPlayz Posted March 11, 2018 Share Posted March 11, 2018 What's the capability for? Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted March 11, 2018 Share Posted March 11, 2018 Just now, TyrellPlayz said: What's the capability for? Capabilities in general or in this specific context? Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
TyrellPlayz Posted March 11, 2018 Share Posted March 11, 2018 (edited) 1 minute ago, Cadiboo said: Capabilities in general or in this specific context? In this context Edited March 11, 2018 by TyrellPlayz Quote Link to comment Share on other sites More sharing options...
TyrellPlayz Posted March 11, 2018 Share Posted March 11, 2018 Here's my code. Link The item in question in it is ItemWallet. That has a container 1 Quote Link to comment Share on other sites More sharing options...
TheMCJavaFre4k Posted March 11, 2018 Author Share Posted March 11, 2018 2 hours ago, TyrellPlayz said: Here's my code. Link The item in question in it is ItemWallet. That has a container Thanks so much for sharing that. I added the INBTInventory implementation to handle the NBT tags and everything is working perfectly now. Couldn't thank you enough! 1 Quote Link to comment Share on other sites More sharing options...
cpebud Posted June 29, 2018 Share Posted June 29, 2018 @TheMCJavaFre4k I was wondering if you could link/post your code, so that I can see the changes you made Quote Link to comment Share on other sites More sharing options...
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