Posted March 12, 20187 yr Hey, I'm trying to loop a method that damages an entity 3 blocks in front of the player (which works) as long as the left mouse button is held down, but the game just runs the method way too quickly to the point that the game freezes, I tried to slow this down with a modulo operator as seen below, but it doesn't work. Thanks in advance! public static void onClick(MouseInputEvent e) { GameSettings gs = Minecraft.getMinecraft().gameSettings; EntityPlayer p = Util.getPlayerbyUUID(Minecraft.getMinecraft().player.getPersistentID()); if(p.getCapability(PMDataProvider.PDAT, null).getMMode()) { p.getCapability(PMDataProvider.PDAT, null).setLSpell(new SpellBase("test", MagickaType.ARCANE, SpellComponents.Telekinetic, 1)); while(gs.keyBindAttack.isKeyDown()) { if(Minecraft.getMinecraft().world.getWorldTime()%10==0) { p.getCapability(PMDataProvider.PDAT, null).getLSpell().activateSpell(p); Util.logger.info("Left Spell: "+p.getCapability(PMDataProvider.PDAT, null).getLSpell().getRegistryName()); } } if(gs.keyBindAttack.isPressed()) { KeyBinding.setKeyBindState(gs.keyBindAttack.getKeyCode(), false); } if(gs.keyBindUseItem.isPressed()) { KeyBinding.setKeyBindState(gs.keyBindUseItem.getKeyCode(), false); } } }
March 12, 20187 yr while(gs.keyBindAttack.isKeyDown()) { Congrats, the game is now frozen until you let go. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 12, 20187 yr Author Fantastic! ...how would I go about checking that the key is down and then looping the effect? Also the game freezes even after i let go Edited March 12, 20187 yr by GooberGunter
March 12, 20187 yr You need to think about this in a single-threaded fashion. You want the game to do other stuff while you keep the mouse button held down which means you need to not use an infinite loop. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 12, 20187 yr The game is already looping, that is what a "tick" is. So you can handle the ClientTickEvent and check for mouse button press and then do ONE loop's worth of processing. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
March 12, 20187 yr Author Ugh, I don’t know why I didn’t think of using the tick event. I even have one ready to be used. I also need to do a lot more research on threads ?. Thanks a lot. Edited March 12, 20187 yr by GooberGunter
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