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Posted

I am trying to repair my weapon with a custom item and I thought I had it figured out but it is not working.  What I am I missing? I didn't copy over the whole class just the relevant bits, here is what I have so far:

 

ModItems.class:

public static final ToolMaterial metalLvl1 = EnumHelper.addToolMaterial(Reference.MODID + ":metalLvl1", 0, 120, 2.0F, 1.2F, 5);

public static void init() { 
		
		metalLvl1.setRepairItem(new ItemStack(ModItems.copperIngot, 1, 0));	
		swordCopper = new ItemWeapon(metalLvl1, "sword_copper");
		
	}

This works great for giving me the correct durability and damage for my weapon but the repairing does not work.

 

Here is the ItemWeapon.class:

public class ItemWeapon extends ItemSword{

	public ItemWeapon(ToolMaterial materialIn, String name) {
		super(materialIn);
		setUnlocalizedName(name);
		setRegistryName(name);
		this.setMaxStackSize(1);
	}
	
}

 

When is init called relative to your item constructors?

If you answer "I don't know" then you're doing everything wrong.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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