Posted March 11, 201312 yr Short and sweet, can EVERYTHING use metadata Id's, like tood and armor that take damage? I would really like to know, because I want my mod to take up less id's. Thanks in advance! ~NoahBeech This is the creator of the Rareores mod! Be sure to check it out at
March 11, 201312 yr Author So in short, don't attempt it, because it is too much work? Well I guess my mod will forever have 100 ID's This is the creator of the Rareores mod! Be sure to check it out at
March 11, 201312 yr if you realy wish to to minimise the amount of item ids your using (that use damage values like pickaxes ect) then you just need to either add nbt data to the item to tell which item it is and let minecraft do the items damage value or make your own damage value and inventory render for the damage value and store that in nbt and use damage value for item switching
March 11, 201312 yr Hi. I got the same problem but found a way to around this. But the thing is these tools have to be the same max uses. If not then its not possible. I work with integer. You can combine integer with metadata. Meta = Differend items Integer = Tool uses But this make remove the entchantment (unbreaking) So that entchantment will no longer work! Hope that helps.
March 12, 201312 yr Well I guess my mod will forever have 100 ID's why the sad face? do you really think that many players will reach the limit of 32000 item IDs? mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
March 13, 201312 yr Well I guess my mod will forever have 100 ID's why the sad face? do you really think that many players will reach the limit of 32000 item IDs? I think 100 IDs are not the world he could make it with metadata. I give him a way he can use . (My way was for items with about 100K IDs) So that you can make tools with metadata and have maybe 10 Item instead of 100000
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