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[1.12] Make custom grass block use the colour map


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Firstly your model for the block must use the tintindex and set it to non-negative value. You'll see in the grass.json that the tintindex is set to 0. Next you need to create a class the implements IBlockColor. In that class you'll implement a method for the color multiplier (you can base this on biome, but can also use other things). Lastly you'll need to register blocks to your IBlockColor class in your ClientProxy's init loading handling method using Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler() method.


I have an example of my IBlockColor implementation: https://github.com/jabelar/ExampleMod-1.12/blob/master/src/main/java/com/blogspot/jabelarminecraft/examplemod/init/ModBlockColors.java



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Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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You need to register the item for having a color tint as well.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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You need to create an IItemColor implementation that gets the colour from BlockColors and then register that with ItemColors. You can see an example of this here.

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Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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