Jump to content

[1.12.2] Creating smelting recipe [SOLVED]


supreme marshal

Recommended Posts

I have no idea how to make it work, I tried playing with the codes for a couples of hours now. Here is my codes: 

package com.SupremeMarshal.MoreToolsTierMod.util.handlers;

import com.SupremeMarshal.MoreToolsTierMod.init.ModBlocks;
import com.SupremeMarshal.MoreToolsTierMod.init.ModItems;

import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class RecipeHandler
{
	public static void registerSmelting()
	{
		GameRegistry.addSmelting(new ItemStack(ModBlocks.RUNE_ORECOAL_BLOCK ,1 ,0), new ItemStack(ModItems.RUNE_INGOT, 1), 1.0f); 
	}

}

Or is it possible to create a Smelting recipe with JSON file? I hope I get some help!

Also, do I need to do a Register thing for this class?
(I'm still new in coding Java)

Edited by supreme marshal
Link to comment
Share on other sites

Are you calling RecipeHandler.registerSmelting?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

36 minutes ago, larsgerrits said:

Are you calling RecipeHandler.registerSmelting?

On RegistryHandler? I have but I'm not sure I did it correctly.

 

package com.SupremeMarshal.MoreToolsTierMod.util.handlers;

import com.SupremeMarshal.MoreToolsTierMod.init.ModBlocks;
import com.SupremeMarshal.MoreToolsTierMod.init.ModItems;
import com.SupremeMarshal.MoreToolsTierMod.util.IHasModel;

import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.world.storage.loot.functions.Smelt;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class RegistryHandler 
{
	
	//Calling RecipeHandler.registerSmelting
	public static void Client()
	{
		RecipeHandler.registerSmelting();
	}
	
	
	@SubscribeEvent
	public static void onItemRegister(RegistryEvent.Register<Item> event)
	{
		event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0]));
	}
	
	
	@SubscribeEvent
	public static void onBlockRegister(RegistryEvent.Register<Block> event)
	{
		event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0]));
	}

I think that is what you mean by calling RecipeHandler.registerSmelting? 

Edited by supreme marshal
Link to comment
Share on other sites

Why are you registering your recipes only on the client?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

9 minutes ago, supreme marshal said:

I get some error log when I test the game:

 

[17:35:23] [main/ERROR] [FML]: Parsing error loading recipe ms:rune_ingot_smelting
com.google.gson.JsonSyntaxException: Unknown recipe type: minecraft:smelting

Smelting does not use the JSON system

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

51 minutes ago, supreme marshal said:

I only play on client version anyways. So can you help me for my problem?

Even for single player you need to register it on the server thread.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

	public static void Client()
	{
		RecipeHandler.registerSmelting();
	}
	
	public static void Common()
	{
		RecipeHandler.registerSmelting();
	}

Like this? I feel like it should be a bit more complicated than this. Is there something I need to implement in my proxy class? ClientProxy and CommonProxy.

Edited by supreme marshal
Link to comment
Share on other sites

This is my whole RegistryHandler class:

 

package com.SupremeMarshal.MoreToolsTierMod.util.handlers;

import com.SupremeMarshal.MoreToolsTierMod.init.ModBlocks;
import com.SupremeMarshal.MoreToolsTierMod.init.ModItems;
import com.SupremeMarshal.MoreToolsTierMod.util.IHasModel;

import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.world.storage.loot.functions.Smelt;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class RegistryHandler 
{
	
	
	public static void Client()
	{
	RecipeHandler.registerSmelting();
	}
	
	public static void Common()
	{
	RecipeHandler.registerSmelting();
	}

	
	@SubscribeEvent
	public static void onItemRegister(RegistryEvent.Register<Item> event)
	{
		event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0]));
	}
	
	
	@SubscribeEvent
	public static void onBlockRegister(RegistryEvent.Register<Block> event)
	{
		event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0]));
	}
	

	@SubscribeEvent
	public static void onModelRegister(ModelRegistryEvent event)
	{
		for(Item item : ModItems.ITEMS)	
		{
			if(item instanceof IHasModel)
			{
				((IHasModel)item).registerModels();
			}
		}
		
		for(Block block : ModBlocks.BLOCKS)	
		{
			if(block instanceof IHasModel)
			{
				((IHasModel)block).registerModels();
			}
		}
	}
}

 

Link to comment
Share on other sites

You realize "common" is both sides, right?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

The way I register my smelting recipes is I have this in my RegistryHandler

	public static void initRegistries()
	{
		SmeltingRecipes.init();
	}

for you instead of "SmeltingRecipes.init();" it would be "RecipeHandler.registerSmelting();"

and then in my main mod class I call

RegistryHandler.initRegistries();

in my initialization event

Link to comment
Share on other sites

19 minutes ago, Hazmatik said:

The way I register my smelting recipes is I have this in my RegistryHandler


	public static void initRegistries()
	{
		SmeltingRecipes.init();
	}

for you instead of "SmeltingRecipes.init();" it would be "RecipeHandler.registerSmelting();"

and then in my main mod class I call


RegistryHandler.initRegistries();

in my initialization event

OMFG THANK YOU IT WORKED!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm opening the forge 1.8.9 installer properly I click install with the client option selected, it says it installs properly but when I go into my files and also when I go into the minecraft launcher, it's just not there.  JVM info: Oracle Corporation - 1.8.0_431 - 25.431-b10 java.net.preferIPv4Stack=true Found java version 1.8.0_431 Considering minecraft client jar Considering library net.minecraftforge:forge:1.8.9-11.15.1.2318-1.8.9: Not Downloading {Wrong Side} Considering library net.minecraft:launchwrapper:1.12: Not Downloading {Wrong Side} Considering library org.ow2.asm:asm-all:5.0.3: Not Downloading {Wrong Side} Considering library jline:jline:2.13: Not Downloading {Wrong Side} Considering library com.typesafe.akka:akka-actor_2.11:2.3.3 Considering library com.typesafe:config:1.2.1 Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0 Considering library org.scala-lang:scala-compiler:2.11.1 Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2 Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2 Considering library org.scala-lang:scala-library:2.11.1 Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1 Considering library org.scala-lang:scala-reflect:2.11.1 Considering library org.scala-lang:scala-swing_2.11:1.0.1 Considering library org.scala-lang:scala-xml_2.11:1.0.2 Considering library lzma:lzma:0.0.1: Not Downloading {Wrong Side} Considering library net.sf.jopt-simple:jopt-simple:4.6: Not Downloading {Wrong Side} Considering library java3d:vecmath:1.5.2 Considering library net.sf.trove4j:trove4j:3.0.3 Extracting: /forge-1.8.9-11.15.1.2318-1.8.9-universal.jar To: C:\Users\Ian\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.2318-1.8.9\forge-1.8.9-11.15.1.2318-1.8.9.jar That's the installer log and I have no idea if anything is wrong.
    • https://mclo.gs/NQ786zI   I don’t understand what I need to do.
    • I am wanting to give the armour in my mod special properties, but I have no idea how to do so.   For the first armour set I want it to be the case that when the full set is worn it has the properties of a carved pumpkin, making it so you won't aggravate endermen when you look at them.    The second, and presumably harder property is that for the second set I would like it to be the case that when the full set is worn, you can walk over the void without falling. (I was considering using the levitation to accomplish this but I wanted to check beforehand).   Would both of these specialities be achievable for each armour set and how exactly would they both be done? Help would be much appreciated. 
    • I finally got my Forge server up and running thanks to the help of the people on this forum and played fine for a day. Now since I started playing today, the server runs for 20-30 minutes then freezes and kicks everyone out but stays up and running but won't let anyone connect. Here is the latest debug log and crashlog from the server. Thank you for reading & helping   https://gist.github.com/Dwolfwoood/d0410e581c86772694f1d8007431c409   https://gist.github.com/Dwolfwoood/b5d521fd071dbfcc816949924757fef9
    • I got the infamous crash log that you get when you have a mod or multiple mods that are incompatible with the version being used. however.. I have no idea which ones are wrong. I was hoping the forums could help me figure it out. does the crsh report tell me and im just dumb?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.