Jump to content

Recommended Posts

Posted (edited)

I'm trying to add custom cave-systems to my custom WorldType, however I'm hitting a wall here as Forge logs that I'm loading a new chunk, causing cascading worldgen lag.
Can anyone see how I could be loading other chunks, even when I'm trying to make sure I'm within the bounds of the one currently generating?


IWorldGenerator

UWCave


 

Edited by Matryoshika
Updating thread to solved

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

I could be reading it wrong (and I'd appreciate the correction if I am), but I am suspicious that the cascading generation is happening when your right on the edge of the generated chunk.

 

While you're checking that the BlockPos is within the selected chunk, the call to world.setBlockState subsequently does a notifyNeighborsOfStateChange which prods at the six blocks surrounding your selected BlockPos.  If you're right on the edge, one of the adjacent blocks horizontally will be in the next chunk.

 

At least, that's my take as somebody who is pretty new at this.  If it turns out I'm way off-base, I should probably go back to lurking.

 

 

Posted

Ah, I knew I was forgetting something.
However, even with a flag:0 in World::setBlockState, It seems I was still loading new chunks.

I ended up merging this with my IChunkGenerator, as the ChunkPrimer::setBlockState does not notify neighbours; It was going to end up in the IChunkGenerator eventually, just wanted to use an IWorldGenerator to keep things a bit more modular whilst I work on updating the whole project.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
  On 4/17/2018 at 8:27 AM, Ommina said:

I could be reading it wrong (and I'd appreciate the correction if I am), but I am suspicious that the cascading generation is happening when your right on the edge of the generated chunk.

Expand  

Good news! You're wrong!

Cascading chunk gen is when you--during a world gen action such as ore placement, structure placement, etc--cause a new chunk to be generated.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

To prevent cascading you need to ensure that you're only decorating at an +8, +8 offset from edge of the loaded world. Here is an article that explains it a bit more; 

 

 

I think your stillInChunk() method probably needs to be modified accordingly. But look at the vanilla generators and see where they have the +8 coded in.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

@jabelar sadly that isn't possible with what I was originally intending to do; Create a cave-system using perlin noise. To do so I would have to go all the way out to the chunk's borders.
However, as I've stated, I've moved the code from an IWorldGenerator implementation into my IChunkGenerator, and it is working correctly now.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
  On 4/17/2018 at 6:04 PM, Draco18s said:

Good news! You're wrong!

Cascading chunk gen is when you--during a world gen action such as ore placement, structure placement, etc--cause a new chunk to be generated.

Expand  

 

Yay!

 

Er, well, yes, I get that.  I'm quite content with what is is. I was more interested in knowing if the cause (in the OP's case) was the notifyNeighborsOfStateChange call.

 

As @Matryoshika has got it working to his satisfaction now, I'll happily move on.

Posted
  On 4/17/2018 at 6:43 PM, Ommina said:

I was more interested in knowing if the cause (in the OP's case) was the notifyNeighborsOfStateChange call.

Expand  

Probably not. But I haven't dug into how that treats chunk borders.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Greetings! If you clicked on this I can only assume you have at the very least a slight interest in using Minecraft as a vehicle for making nations, roleplaying, and worldbuilding, which is amazing to hear, thank you for your interest and I will do my best to explain this as much as I can here but I would like to start by advising you to join our discord, even if you have the slightest interest you can leave whenever you want and I can explain this whole thing a whole lot better. Our goal is to foster a creative and unified community and thrive on a minecraft server that was made for creating everything from nations to individual cultures. This recruitment post is for the city of Sajurgard (inside a larger nation) on the server of Stoneworks but fear not if you have ambitions to create your own nation/group simply join our discord and we will help you get set up. Our nation is all about making the experience as positive as possible for everyone! If you've never heard of something like this before that's perfect, come on down and we will get you started on your journey! If your a veteran of this type of thing we also welcome you and promise you will find the experience with us enjoyable. I would love to explain more about our lore, history and community and what we have going on here but it wouldn't fit here, so if this at all interests you join our discord and contact us! We would love to have you and are happy to answer all questions and promise to ensure you will enjoy your time with us. discord server: https://discord.gg/ez9XjNUJJj
    • Add the full crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
    • Add the mod clumps https://www.curseforge.com/minecraft/mc-mods/clumps
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.