Jump to content

Recommended Posts

Posted (edited)

Hi all,

I'm doing some custom rendering using the TickeEvent.RenderTickEvent event, and when the game is in fullscreen mode, i consistently get a lag spike every second. This doesn't happen when the game is not rendering using the full screen resolution. This makes me believe that it is something to do with the resolution that i render at with the custom render code. What i don't understand why it would spike every second and then run at a constant fps, until it then spikes again. I think it may have something to with memory management but i'm not sure.

Here is the code:

@SideOnly(Side.CLIENT)
	@SubscribeEvent
	public void onTick(TickEvent.RenderTickEvent event) {
		Minecraft mc = Minecraft.getMinecraft();
		
		if(!mc.inGameHasFocus)
			return;
		
		if(mc.skipRenderWorld)
			return;
		
		//backup all rendering information
		Entity entityBackup = mc.getRenderViewEntity();
		PortalRenderGlobal pgr = new PortalRenderGlobal(mc);
		GameSettings settings = mc.gameSettings;
		RenderGlobal renderBackup = mc.renderGlobal;
		int framebufferBackup = GL11.glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING);	
		int renderDistanceBackup = settings.renderDistanceChunks;
					
		//get the width and height to render at
		int width = mc.displayWidth;
		int height = mc.displayHeight;;
			
		//mc.renderGlobal = pgr;
		mc.setRenderViewEntity(entity);
			
		EntityRenderer entityRenderer = mc.entityRenderer;
			
		//bind a new framebuffer
		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
		
		//bind the texture to render to and set its parameters
		glBindTexture(GL_TEXTURE_2D, renderedTexture);
		glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0,GL_RGB, GL_UNSIGNED_BYTE, BufferUtils.createByteBuffer(width * height*3));
			
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
			
		//bind the deptjh render buffer
		glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer);
		glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer);
			
		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, renderedTexture, 0);
		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
		glViewport(0,0,width,height); 

		//render the world
		int fps = Math.min(30, settings.limitFramerate);
		entityRenderer.renderWorld(event.renderTickTime,0L);
		
		glBindFramebuffer(GL_FRAMEBUFFER, framebufferBackup);
		mc.renderGlobal = renderBackup;
		mc.setRenderViewEntity(entityBackup);
	}

Where entity, frambuffer, renderedTexture and depthrenderbuffer are all global variables.

Any help or advice would be appreciated.

Edited by WTD
Posted (edited)
7 hours ago, WTD said:

PortalRenderGlobal

What is this? Why are you creating a new one every frame?

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Oh i forgot that was there, that's just something i was messing around with, i removed it and it had no effect. Thanks for pointing out that oversight though.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Maybe there are other mods, not compatible with 47.4.4 - the 2nd 4 indicates mayor changes - so some mods may not compatible with it
    • Nope still the same issue exit code 1
    • I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.