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Force Update Forge All modded Capabilities For EntityPlayer


jredfox
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2 ways to get this "bug" to happen,

1 you have a launcher that is fucking things up,

2 you are in dev mode and not logged in so your UUID is going to change

show us proof that this happens and report it to mojang/forge dont "fix" this on your own you will break more stuff on the way

Edited by loordgek
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5 hours ago, diesieben07 said:

I am not even going to try and decipher this crap.

 

Not even gonna go there.

you asked.

so what's the deal with it not saving the pos does it need to happen next tick or how many ticks what isn't syncing? Does it have something to do with multi threading how do I know when it's written to memory?

Edited by jredfox
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1 hour ago, loordgek said:

2 ways to get this "bug" to happen,

1 you have a launcher that is fucking things up,

2 you are in dev mode and not logged in so your UUID is going to change

show us proof that this happens and report it to mojang/forge dont "fix" this on your own you will break more stuff on the way

Don't have to show proof it occurs often enough that there are hundreds of posts on it look it up. And yes it occurs in compiled I am not worried about dev don't know why dev changes the uuid on purpose. Most of them are called inventory wipe but, I have verified it's the entire playerdata.

If you looked at my source I don't change the uuid of the player I simply patch the data for when it does so it shouldn't break anything except forge capabilities syncing so player has to relog but, that is acceptable since it should never change to begin with.

Edited by jredfox
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6 hours ago, diesieben07 said:

I am not even going to try and decipher this crap.

 

Not even gonna go there.

nevermind fixed the issue it turns out if your players dimension is "wrong" because you didn't teleport across dimensions properly it doesn't matter your pos is it and other data is going to be somewhat ignored.

So my fix is fully teleport player to dim again then disconnect player

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