Jump to content

Recommended Posts

Posted

I made a tileEntity, a container, a guiHandler, everything needed but the Gui just glitches. I can't see the text box when my mouse is over the items, and there's no darker background when opened. Can somebody tell me, what's the problem?
Here's my code:

package net.gml.mod.block.specific_blocks.assembler;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.util.ResourceLocation;
import net.gml.mod.gmlMod;
import net.gml.mod.block.ModBlocks;

public class GuiAssembler extends GuiContainer {

    private static final ResourceLocation BG_TEXTURE = new ResourceLocation(gmlMod.modId, "textures/gui/assembler.png");
    private InventoryPlayer playerInv;

    public GuiAssembler(Container container, InventoryPlayer playerInv) {
        super(container);
        this.playerInv = playerInv;
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        GlStateManager.color(1, 1, 1, 1);
        mc.getTextureManager().bindTexture(BG_TEXTURE);
        int x = (width - xSize) / 2;
        int y = (height - ySize) / 2;
        drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
        String name = I18n.format(ModBlocks.assembler.getUnlocalizedName() + ".name");
        fontRenderer.drawString(name, xSize / 2 - fontRenderer.getStringWidth(name) / 2, 6, 0x404040);
        fontRenderer.drawString(playerInv.getDisplayName().getUnformattedText(), 8, ySize - 94, 0x404040);
    }
}

 

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

Bump. Please?

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

If you want to have the tinted background and the tooltips display override the drawScreen method:

	@Override
	 public void drawScreen(int mouseX, int mouseY, float partialTicks) {
		this.drawDefaultBackground(); //Add this
		super.drawScreen(mouseX, mouseY, partialTicks);
		this.renderHoveredToolTip(mouseX, mouseY); //Add this
	 }

 

  • Thanks 1
Posted

Thanks!

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.