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How do I decide which color my INSTANT_SPELL Particle is. The default is white how do I turn it brown.

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/** if the hitDensity is high enough, manipulate the block (eg set fire to it)
   * @param world
   * @param blockPosition  the world [x,y,z] of the block
   * @param currentHitDensity
   * @return the updated block hit density
   */
  public BreathAffectedBlock affectBlock(World world, Vec3i blockPosition, BreathAffectedBlock currentHitDensity) {
    checkNotNull(world);
    checkNotNull(blockPosition);
    checkNotNull(currentHitDensity);

    BlockPos blockPos = new BlockPos(blockPosition);
    IBlockState iBlockState = world.getBlockState(blockPos);
    Block block = iBlockState.getBlock();

    Random rand = new Random();
    
    if (!world.isRemote) { 
        EntityAreaEffectCloud entityareaeffectcloud = new EntityAreaEffectCloud(world, blockPos.getX(), blockPos.getY(), blockPos.getZ());
        entityareaeffectcloud.setOwner(this.dragon);
        entityareaeffectcloud.setParticle(EnumParticleTypes.SPELL_INSTANT);
        entityareaeffectcloud.setRadius(1.0F);
        entityareaeffectcloud.setDuration(600);
        entityareaeffectcloud.setRadiusPerTick((1.0F - entityareaeffectcloud.getRadius()) / (float)entityareaeffectcloud.getDuration());
        entityareaeffectcloud.addEffect(new PotionEffect(MobEffects.WITHER, 500, 1));

        entityareaeffectcloud.setPosition(blockPos.getX(), blockPos.getY(), blockPos.getZ());                 
        int i = rand.nextInt(10000);
        if(i < 13) {
        world.spawnEntity(entityareaeffectcloud);
      }
    }  return new BreathAffectedBlock();  // reset to zero
  }

My problem is that when Particle INSTANT_SPELL spawns it spawn only the white color the default, I want it to change to brown just like INSTANT_DAMAGE

Edited by TheRPGAdventurer

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