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Posted

is it possible to do a check before a mob spawns or would you do it on the mob spawn event.

 

just wanting to know if i can have a checker that if their is another of the same mob near by it removes this mob from spawning

Posted (edited)

Yes, just handle the check spawn event and modify the result based on whatever condition (in your case nearby entities) you want.

 

At least that is if you want to affect vanilla entities. If this is only for your own entity you can just override the checkSpawn() method in your entity class to do what you want.

Edited by jabelar

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Posted
41 minutes ago, jabelar said:

Yes, just handle the check spawn event and modify the result based on whatever condition (in your case nearby entities) you want.

 

At least that is if you want to affect vanilla entities. If this is only for your own entity you can just override the checkSpawn() method in your entity class to do what you want.

ok how would one check if one of the same mob is near by?

Posted
20 hours ago, Jenssons said:

ok how would one check if one of the same mob is near by?

I believe there is a method called something like getAllEntitiesInAABB (from memory it’s used in entity arrow maybe?) just loop the the returned List from that function and do an instanceof check on each mob to see if they are the mod that you are looking for. 

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