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render gui at the same place as air bar


its333

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i am trying to make a thirst bar at the same spot as breath bubbles are. But even when i copy and pasted all the vanilla calculation for it, its y position is way off. help!!

 

ScaledResolution scaledresolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);

int i2 = scaledresolution.getScaledHeight() / 2 - 39;
        IAttributeInstance iattributeinstance = mc.thePlayer.getEntityAttribute(SharedMonsterAttributes.maxHealth);
        float f = (float)iattributeinstance.getAttributeValue();
        float f1 = mc.thePlayer.getAbsorptionAmount();
        int j2 = MathHelper.ceiling_float_int((f + f1) / 2.0F / 10.0F);
        int k2 = Math.max(10 - (j2 - 2), 3);
        int l2 = i2 - (j2 - 1) * k2 - 10;

mc.ingameGUI.drawTexturedModalRect(k4, l2, 0, 0, 7, 9);

 

the x position is fine but the l2 thing makes it go no where close to where it should be

 

how do i fix this?

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On 08/05/2018 at 10:03 AM, its333 said:

i am trying to make a thirst bar at the same spot as breath bubbles are. But even when i copy and pasted all the vanilla calculation for it, its y position is way off. help!!

 

ScaledResolution scaledresolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);

int i2 = scaledresolution.getScaledHeight() / 2 - 39;
        IAttributeInstance iattributeinstance = mc.thePlayer.getEntityAttribute(SharedMonsterAttributes.maxHealth);
        float f = (float)iattributeinstance.getAttributeValue();
        float f1 = mc.thePlayer.getAbsorptionAmount();
        int j2 = MathHelper.ceiling_float_int((f + f1) / 2.0F / 10.0F);
        int k2 = Math.max(10 - (j2 - 2), 3);
        int l2 = i2 - (j2 - 1) * k2 - 10;

mc.ingameGUI.drawTexturedModalRect(k4, l2, 0, 0, 7, 9);

 

the x position is fine but the l2 thing makes it go no where close to where it should be

 

how do i fix this?

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