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[1.12.2] Set Block in Custom Dimension


lyghtningwither
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Hi,

 

I am trying to make it so that when you take my ice age portal you teleport to that dimension and another ice age portal appears under your feet. But for some reason, it doesn't work. I spawn far from an island with no supports (aka the block that should've been placed). Here is my code:

@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		
		if(!worldIn.isRemote) {
			
			if(playerIn.dimension != 2) {
				
				Teleport.TeleportToDimension(playerIn, 2, playerIn.posX, playerIn.posY, playerIn.posZ);
				worldIn.setBlockState(new BlockPos(hitX,  hitY - 1, hitZ), ModBlocks.ICE_PORTAL_BLOCK.getDefaultState());
			} else if (playerIn.dimension == 2) {
				
				Teleport.TeleportToDimension(playerIn, 0, pos.getX(), pos.getY(), pos.getZ());
				worldIn.setBlockState(new BlockPos(hitX, hitY - 1, hitZ), ModBlocks.ICE_PORTAL_BLOCK.getDefaultState());
			}
		}
		return true;
	}

So I have two questions:

1. How do you decide what dimension the block is placed in, in setBlockState?

2. Why is this not working? I don't see any problem. I even tried to follow the end code for when it places the dragon egg on the top of the bedrock pillar.

 

Any help would be appreciated, and thank you in advance.

I like programming. I also have a lot of problems with programming. So I came here on this forum so that I could get my problems solved.

 

Thank you to everyone who has helped me on the forum! You will be appreciated.

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9 minutes ago, lyghtningwither said:

1. How do you decide what dimension the block is placed in, in setBlockState?

world.setBlockState()
  ^--- The world is a single dimension
9 minutes ago, lyghtningwither said:

2. Why is this not working? I don't see any problem. I even tried to follow the end code for when it places the dragon egg on the top of the bedrock pillar.

Because the world you're setting the block state in is the world the player is in before they teleport.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So... exactly how would you do this? Would you set worldIn to playerIn.getEntityWorld() and then call setblockState()? Something like this?

@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		
		if(!worldIn.isRemote) {
			
			if(playerIn.dimension != 2) {
				
				Teleport.TeleportToDimension(playerIn, 2, playerIn.posX, playerIn.posY, playerIn.posZ);
				worldIn = playerIn.getEntityWorld();
				worldIn.setBlockState(new BlockPos(hitX,  hitY - 1, hitZ), ModBlocks.ICE_PORTAL_BLOCK.getDefaultState());
			} else if (playerIn.dimension == 2) {
				
				Teleport.TeleportToDimension(playerIn, 0, pos.getX(), pos.getY(), pos.getZ());
				worldIn = playerIn.getEntityWorld();
				worldIn.setBlockState(new BlockPos(hitX, hitY - 1, hitZ), ModBlocks.ICE_PORTAL_BLOCK.getDefaultState());
			}
		}
		return true;
	}

 

I like programming. I also have a lot of problems with programming. So I came here on this forum so that I could get my problems solved.

 

Thank you to everyone who has helped me on the forum! You will be appreciated.

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