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Automate craft process from the client side


ZhabaKlava

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Lets suppose you have two stone blocks, two plank blocks, a stick, and some coal.

What should get crafted?

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So the class EntityPlayer has the field inventoryContainer. That's what you're telling me about, right?

I've tried to do some manipulations with slots, however it seems that the server doesn't allow me to do that in such a way or doesn't know what I've done there.

//Take 2 items from the first slot in the hotbar. Just imagine you have 2 stone blocks in your first hotbar slot
ItemStack s1 = player.inventoryContainer.getSlotFromInventory(player.inventory, 0).decrStackSize(1);
ItemStack s2 = player.inventoryContainer.getSlotFromInventory(player.inventory, 0).decrStackSize(1);
//                                                                                       |1|2|
//Now put obtained ItemStacks to the crafting grid. It has the following slot numbering: |3|4|. Craft result slot is number 0
player.inventoryContainer.putStackInSlot(1, s1);
player.inventoryContainer.putStackInSlot(2, s2);

//Finally put the result to the first hotbar slot
player.inventory.addItemStackToInventory(player.inventoryContainer.getSlot(0).decrStackSize(0));

 

Edited by ZhabaKlava
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