Posted May 15, 20187 yr I’ve got an Item that has an energy capability that writes its energy amount to not every time it updates (is this the way I should be doing it?) but when energy is added to it by other items in my inventory (Actually Additions Batteries) the energy only updates on the server, not the client. If I drop the item and pick it up again or put it into another inventory (chest, furnace, generator etc) the energy updates to the right amount. However moving it around in my own inventory or using the item doesn’t update the energy. My code: https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/item/ItemEnergy.java > https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/item/ItemGun.java > https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/item/ItemRailgun113.java Provider https://github.com/Cadiboo/WIPTech/tree/master/src/main/java/cadiboo/wiptech/provider (ModularWeaponProvider & ModularWeaponProvider113) neither works What am I doing wrong/ should I be doing differently? Edited May 15, 20187 yr by Cadiboo added code About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
May 16, 20187 yr Author I am setting my NBT in my getShareTag correctly, and the NBT should just work (deserialise/read automagically) client side. Am I missing something? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
May 16, 20187 yr Author Update, I've got it to work, but I want the server to sync the ItemStacks NBT more often, does anyone know what method I should use to achieve this? this is pseudo code of what I'm trying to achieve public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if(energy.getEnergyStored() != prevEnergyStored) entityIn.connection.sendPacket(UPDATE_NBT); } About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
October 6, 20186 yr Author Yeah in the player inventory What I’m trying to do: Sync the energy to the client to display it inside the durability bar. I also don’t want this sync to trigger a re-equip animation OR to stop the ItemStack from being used (the way a bow is used). What I assume I have to do: Override getShareTag and shouldCauseReequipAnimation (and something else I think as these two aren’t enough to allow the time to continue being used). Edited October 6, 20186 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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