Posted March 14, 201312 yr In my main mod class: public static final Block GreenCrystal = new BlockCrystal(606, 6, Material.grass).setHardness(1.5F)[b].setBlockName("Green Crystal 2")[/b]; .setBlockName("NAME") no longer works, what do I use now? In my "MyBlock" class: protected BlockCrystal(int par1, int par2, Material par3Material) { super(par1, par3Material); this[b].blockIndexInTexture[/b] = par2; this.setTickRandomly(true); float var4 = 0.2F; this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4); this.setCreativeTab(CrystalCraft.CrystalCraftTab); } If I get rid of the line, and the "int par2" it gives more errors later in the file.
March 14, 201312 yr .setUnlocalizedName for both, Blocks and Items, is what you're looking for. Also remove par2 from the constructor and the line with the blockIndexInTexture. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 14, 201312 yr Author As said before: If I get rid of the line, and the "int par2" it gives more errors later in the file.
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