Posted May 28, 20187 yr I'm a newbie and I try to understand why the element "body" in ModelQuadruped.java is created 90 degrees off? Like this: this.body.addBox(-5.0F, -10.0F, -7.0F, 10, 16, 8, scale); Then it is rotated to its correct place by this.body.rotateAngleX = ((float)Math.PI / 2F); Why not make it this.body.addBox(-5.0F, -10.0F, -7.0F, 16, 10, 8, scale); from the beginning? Do you understand what I mean? My 11 yo wants to learn how to mod and I am supposed to help..and I'm already stuck.. Edited May 28, 20187 yr by pinkandfluffy added expanation
May 28, 20187 yr The only thing I can think of is texture coordinates: fitting all the boxes cleanly onto the texturemap without overlapping or leaving large void areas. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 28, 20187 yr I think it is probably because they based it on the biped (i.e. player) model. If you think about a quadraped, you just take a biped and rotate the body. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.