pinkandfluffy Posted May 28, 2018 Posted May 28, 2018 (edited) I'm a newbie and I try to understand why the element "body" in ModelQuadruped.java is created 90 degrees off? Like this: this.body.addBox(-5.0F, -10.0F, -7.0F, 10, 16, 8, scale); Then it is rotated to its correct place by this.body.rotateAngleX = ((float)Math.PI / 2F); Why not make it this.body.addBox(-5.0F, -10.0F, -7.0F, 16, 10, 8, scale); from the beginning? Do you understand what I mean? My 11 yo wants to learn how to mod and I am supposed to help..and I'm already stuck.. Edited May 28, 2018 by pinkandfluffy added expanation Quote
Draco18s Posted May 28, 2018 Posted May 28, 2018 The only thing I can think of is texture coordinates: fitting all the boxes cleanly onto the texturemap without overlapping or leaving large void areas. 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
jabelar Posted May 28, 2018 Posted May 28, 2018 I think it is probably because they based it on the biped (i.e. player) model. If you think about a quadraped, you just take a biped and rotate the body. 1 Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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