Posted June 1, 20187 yr This is a quick and hopefully easy question. I have a custom model that uses diff textures that i would like to reuse using a diff set of textures. So the question is can i put the textures in the Forge Blockstate and if so how would i do this
June 1, 20187 yr 12 minutes ago, shane020482 said: textures that i would like to reuse using a diff set of textures You have textures. That you would like to reuse. Using different textures. What. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 1, 20187 yr Author I have a custom model that uses diff textures that i would like to reuse by putting a diff set of textures on it. Sry for the bad wording
June 1, 20187 yr This is what texture references are for. Show your model. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 1, 20187 yr Author Ok i see what you mean in the model json //this "textures": { "0": "cbm:blocks/steel", "1": "cbm:blocks/steel2", "particle": "cbm:blocks/steel" }, //becomes this "textures": { "0": "#0", "1": "#1" }, and in the blockstate you add this to default "textures": { "0": "cbm:blocks/steel", "1": "cbm:blocks/steel2", "particle": "cbm:blocks/steel" } Edited June 1, 20187 yr by shane020482
June 1, 20187 yr Sigh. #0 and #1 are already texture references. That's what the "0" in "0": "cbm:blocks/steel" means. You also made a typo. "textures": { "0": "cbm:blocks/steel", "1": "cbm:blocks/steel2", "particle": "cbm:blocks/steel" } On the other hand, "cbm:#0" is gibberish. Edited June 1, 20187 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 1, 20187 yr Author Yea sry a cpl typos fixed them. As to the #0 thats the way the model references the textures ( "north": {"uv": [0, 0, 16, 16], "texture": "#0"} ). But are you saying i dont need to rename the textures in the model file
June 1, 20187 yr Nope, its supplied as a default, but the blockstate file overrides it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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