Posted June 8, 20187 yr Hey, I'm trying to make an item not slowing down the player when it's used. For the moment I made a function in my Item extended class @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { playerIn.setActiveHand(handIn); //... return new ActionResult<ItemStack>(EnumActionResult.PASS, playerIn.getHeldItem(handIn)); } I can't even find where in the code the speed is changing when an item is used. Thanks for your help.
June 10, 20187 yr Author I'm looking anywhere in the source code but can't find why the player is slowed down when he's using an item
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