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Posted

Hey, I'm trying to make an item not slowing down the player when it's used.

For the moment I made a function in my Item extended class

	@Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
		playerIn.setActiveHand(handIn);
      	//...
        return new ActionResult<ItemStack>(EnumActionResult.PASS, playerIn.getHeldItem(handIn));
    }

 

I can't even find where in the code the speed is changing when an item is used.

Thanks for your help.

  • Author

I'm looking anywhere in the source code but can't find why the player is slowed down when he's using an item

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