Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I use to know how to do this but have long forgotten. How would i sync my tileEntity data from client too server to be used by client for GUIs, block animations, and other things. I know it involves Packets but i'm not sure where to start on coding it. So any help is nice especial tutorial links, code snips, and explanations of the code.

I use to know how to do this but have long forgotten. How would i sync my tileEntity data from client too server to be used by client for GUIs, block animations, and other things. I know it involves Packets but i'm not sure where to start on coding it. So any help is nice especial tutorial links, code snips, and explanations of the code.

 

You use packets. UE has this packet system (although as you mentioned in the UE forum it's a bit bugged) will help you do that.

 

I wrote a page on this for you: https://github.com/calclavia/Universal-Electricity/wiki/Tile-Entity-Syncing

  • Author

Thats why i was asking i was trying to see how other people did it so i can see what was wrong with yours. Also since i'm working on the smp version of steam power and barracks blocks for guardsman. Though i think yours issue is actual not related to packets but rather containers not returning to the client right.

Thats why i was asking i was trying to see how other people did it so i can see what was wrong with yours. Also since i'm working on the smp version of steam power and barracks blocks for guardsman. Though i think yours issue is actual not related to packets but rather containers not returning to the client right.

 

Fixed it in UE 0.4.2. Thanks for telling me that bug I just fixed it. It was something wrong with the container... Btw, on your server now :)

  • Author

Thats why i was asking i was trying to see how other people did it so i can see what was wrong with yours. Also since i'm working on the smp version of steam power and barracks blocks for guardsman. Though i think yours issue is actual not related to packets but rather containers not returning to the client right.

 

Fixed it in UE 0.4.2. Thanks for telling me that bug I just fixed it. It was something wrong with the container... Btw, on your server now :)

cool guess i'll need to update it then :).

I use to know how to do this but have long forgotten. How would i sync my tileEntity data from client too server to be used by client for GUIs, block animations, and other things. I know it involves Packets but i'm not sure where to start on coding it. So any help is nice especial tutorial links, code snips, and explanations of the code.

 

You use packets. UE has this packet system (although as you mentioned in the UE forum it's a bit bugged) will help you do that.

 

I wrote a page on this for you: https://github.com/calclavia/Universal-Electricity/wiki/Tile-Entity-Syncing

 

Should link to yours from the forge wiki, or put it on the forge wiki, so others can find it.  :)

Ah.  Hmm.  Make a standard forge one and make a wiki tutorial?  :)

 

I can't make a tutorial yet because I am not even sure I am doing this 100% correctly and in the most efficient manner. Maybe when I'm more experienced with these packet things and when I do things efficiently. If you care to look through the packet code of UE and tell me what makes my code inefficient, I will do a tutorial. Otherwise I need to learn more about it before teaching. Don't want to teach the wrong stuff...

 

Client Network Code: https://github.com/calclavia/Universal-Electricity/tree/master/minecraft/net/minecraft/src/universalelectricity/network

Server Network Code: https://github.com/calclavia/Universal-Electricity/tree/master/minecraft_server/net/minecraft/src/universalelectricity/network

It would be nice if somebody added something in to MinecraftForge to help with this sort of thing. It seems redundant that everyone has to write the same stuff from scratch. That is the case, isn't it?

It would be nice if somebody added something in to MinecraftForge to help with this sort of thing. It seems redundant that everyone has to write the same stuff from scratch. That is the case, isn't it?

 

That is one reason why I made the UE API which makes stuff less written from scratch. And besides, Forge already helps a lot with these things. Without Forge you'll be  scrapping even more!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.