NightTerror6 Posted July 3, 2018 Posted July 3, 2018 I've just started the basics on 1.12.2 (haven't modded since 1.7.10, so this is all new to me), and I added an item and a block. They both are added into the game, as I can find them in the creative menu and whatnot, however, it still has the lang-file-less name "item.blah.name", similarly with the block. The textures both are the purple and black grid checkerboard of despair. I poked around for a little while and used my in-Eclipse JSON editor to make sure the JSONs were valid, it appears they are, but I still can't figure out why it's not loading. I'm sure I just missed a line somewhere. My code is here. Thanks! Quote
aw_wolfe Posted July 3, 2018 Posted July 3, 2018 I think lang file needs to be all lower case . en_us.lang same with your item jsons. Quote
Animefan8888 Posted July 3, 2018 Posted July 3, 2018 On 7/3/2018 at 3:31 PM, aw_wolfe said: I think lang file needs to be all lower case . en_us.lang Expand This is not true it will work with either en_us or en_US as of 1.12.2, this may change in the future. On 7/3/2018 at 3:25 PM, NightTerror6 said: I've just started the basics on 1.12.2 (haven't modded since 1.7.10, so this is all new to me), and I added an item and a block. Expand All other resources, however, need to be in all lowercase. Also please look this over as it provides a nice working ground for the does and don'ts. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
V0idWa1k3r Posted July 3, 2018 Posted July 3, 2018 On 7/3/2018 at 3:54 PM, Animefan8888 said: This is not true it will work with either en_us or en_US as of 1.12.2, this may change in the future. On 7/3/2018 at 3:25 PM, NightTerror6 said: Expand This is based on your resources pack format. If you have a pack.mcmeta file that specifies the pack_format as 3 then all resource names MUST be lowercase including the lang file. If you are using format 2(happens if you do not specify the format at all then forge will use LegacyV2Adapter) then lang files must be as en_US. 1 Quote
NightTerror6 Posted July 27, 2018 Author Posted July 27, 2018 On 7/3/2018 at 4:00 PM, V0idWa1k3r said: This is based on your resources pack format. If you have a pack.mcmeta file that specifies the pack_format as 3 then all resource names MUST be lowercase including the lang file. If you are using format 2(happens if you do not specify the format at all then forge will use LegacyV2Adapter) then lang files must be as en_US. Expand Ok, I got it working. TYVM. Capitalization is always a pain ;-; Quote
NightTerror6 Posted July 27, 2018 Author Posted July 27, 2018 On 7/27/2018 at 2:57 PM, NightTerror6 said: Ok, I got it working. TYVM. Capitalization is always a pain ;-; Expand Oh, except for when I place it down it still has no texture. I'll take a look to see if I missed anything. Quote
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