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Textures and Lang Files not Loading


NightTerror6

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I've just started the basics on 1.12.2 (haven't modded since 1.7.10, so this is all new to me), and I added an item and a block.  They both are added into the game, as I can find them in the creative menu and whatnot, however, it still has the lang-file-less name "item.blah.name", similarly with the block.  The textures both are the purple and black grid checkerboard of despair.  I poked around for a little while and used my in-Eclipse JSON editor to make sure the JSONs were valid, it appears they are, but I still can't figure out why it's not loading.  I'm sure I just missed a line somewhere.

My code is here.

Thanks!

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18 minutes ago, aw_wolfe said:

I think lang file needs to be all lower case . en_us.lang

This is not true it will work with either en_us or en_US as of 1.12.2, this may change in the future.

25 minutes ago, NightTerror6 said:

I've just started the basics on 1.12.2 (haven't modded since 1.7.10, so this is all new to me), and I added an item and a block.

All other resources, however, need to be in all lowercase.

 

 

Also please look this over as it provides a nice working ground for the does and don'ts.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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5 minutes ago, Animefan8888 said:

This is not true it will work with either en_us or en_US as of 1.12.2, this may change in the future.

34 minutes ago, NightTerror6 said:

This is based on your resources pack format. If you have a pack.mcmeta file that specifies the pack_format as 3 then all resource names MUST be lowercase including the lang file. If you are using format 2(happens if you do not specify the format at all then forge will use LegacyV2Adapter) then lang files must be as en_US.

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  • 4 weeks later...
On 7/3/2018 at 11:00 AM, V0idWa1k3r said:

This is based on your resources pack format. If you have a pack.mcmeta file that specifies the pack_format as 3 then all resource names MUST be lowercase including the lang file. If you are using format 2(happens if you do not specify the format at all then forge will use LegacyV2Adapter) then lang files must be as en_US.

Ok, I got it working.  TYVM.  Capitalization is always a pain ;-;

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