Posted July 5, 20187 yr First, i hava specified OBJLoader during preint(). second, in my blocks , i havd used getRenderType() and getExtendedState() methods. why does not it work ? sorry for my poor English,thank you.
July 5, 20187 yr Show every file related to the OBJ and model, and post the logs. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
July 5, 20187 yr Author 6 minutes ago, larsgerrits said: Show every file related to the OBJ and model, and post the logs. package lj.fmltutor.block; import lj.fmltutor.creativetab.CreativeTabsFMLTutor; import lj.fmltutor.creativetab.CreativeTabsLoader; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.property.IExtendedBlockState; public class BlockOBJTest2 extends Block { protected BlockOBJTest2( ) { super(Material.ROCK); this.setUnlocalizedName("blockTest2"); this.setRegistryName("block_test2"); this.setCreativeTab(CreativeTabsLoader.FMLTUTOR); } @Override public boolean isFullBlock(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { IExtendedBlockState restates = (IExtendedBlockState)state; return restates; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } } package lj.fmltutor.block; import lj.fmltutor.FMLTutor; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderItem; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.DefaultStateMapper; import net.minecraft.client.renderer.block.statemap.IStateMapper; import net.minecraft.client.renderer.block.statemap.StateMap; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.client.model.obj.OBJModel; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockLoader2 { private static Block block = new BlockOBJTest2(); public static void init(){ OBJLoader.INSTANCE.addDomain(FMLTutor.MODID); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } @SideOnly(Side.CLIENT) public static void clientInit(){ Item item = Item.getItemFromBlock(block); ModelLoader.setCustomModelResourceLocation(item,0,new ModelResourceLocation(block.getRegistryName(),"inventory")); } } thanks!
July 5, 20187 yr Author 34 minutes ago, larsgerrits said: Show every file related to the OBJ and model, and post the logs. package lj.fmltutor.block; import lj.fmltutor.creativetab.CreativeTabsFMLTutor; import lj.fmltutor.creativetab.CreativeTabsLoader; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.common.property.IExtendedBlockState; public class BlockOBJTest2 extends Block { protected BlockOBJTest2( ) { super(Material.ROCK); this.setUnlocalizedName("blockTest2"); this.setRegistryName("block_test2"); this.setCreativeTab(CreativeTabsLoader.FMLTUTOR); } @Override public boolean isFullBlock(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) { IExtendedBlockState restates = (IExtendedBlockState)state; return restates; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } } package lj.fmltutor.block; import lj.fmltutor.FMLTutor; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderItem; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.DefaultStateMapper; import net.minecraft.client.renderer.block.statemap.IStateMapper; import net.minecraft.client.renderer.block.statemap.StateMap; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.client.model.obj.OBJModel; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockLoader2 { private static Block block = new BlockOBJTest2(); public static void init(){ OBJLoader.INSTANCE.addDomain(FMLTutor.MODID); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } @SideOnly(Side.CLIENT) public static void clientInit(){ Item item = Item.getItemFromBlock(block); ModelLoader.setCustomModelResourceLocation(item,0,new ModelResourceLocation(block.getRegistryName(),"inventory")); } } thanks!
July 5, 20187 yr Author OBJ { "forge_marker": 1, "defaults": { "model": "fmltutor:block_test2.obj" }, "variants": [{ }] } Edited July 5, 20187 yr by dev2333
July 5, 20187 yr Author OBJ file # Blender v2.79 (sub 0) OBJ File: '' # www.blender.org mtllib models/block/block_test2.mtl o Cube v 1.000000 0.000000 -2.500000 v 1.000000 0.000000 -0.500000 v -1.000000 0.000000 -0.500000 v -1.000000 0.000000 -2.500000 v 1.000000 2.000000 -2.500000 v 0.999999 2.000000 -0.499999 v -1.000000 2.000000 -0.500000 v -1.000000 2.000000 -2.500000 vn 0.0000 -1.0000 0.0000 vn 0.0000 1.0000 0.0000 vn 1.0000 0.0000 0.0000 vn -0.0000 -0.0000 1.0000 vn -1.0000 -0.0000 -0.0000 vn 0.0000 0.0000 -1.0000 usemtl Material s off f 1//1 2//1 3//1 4//1 f 5//2 8//2 7//2 6//2 f 1//3 5//3 6//3 2//3 f 2//4 6//4 7//4 3//4 f 3//5 7//5 8//5 4//5 f 5//6 1//6 4//6 8//6
July 5, 20187 yr Author mtl file # Blender MTL File: 'None' # Material Count: 1 newmtl Material Ns 96.078431 Ka 1.000000 1.000000 1.000000 Kd 0.640000 0.640000 0.640000 Ks 0.500000 0.500000 0.500000 Ke 0.000000 0.000000 0.000000 Ni 1.000000 d 1.000000 illum 2
July 5, 20187 yr 11 hours ago, larsgerrits said: and post the logs. Problematic Code #1 and #14. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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