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Posted (edited)

I've been having trouble with the latest forge lately. It worked fine an hour ago, after installing some more mods it kept on crashing. I removed each one and it still crashed. even re-installing forge it still crashed and also with no mods in it. in the game output, theres 27 warnings. all having something to do with hash or size whatever that means.Heres the game output:

Spoiler


16:33:29 launcher Preparing to launch minecraft client for 1.12.2-forge1.12.2-14.23.4.2729
16:33:30 launcher Couldn't get hash for net/minecraftforge/forge/1.12.2-14.23.4.2729/forge-1.12.2-14.23.4.2729.jar from http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.4.2729/forge-1.12.2-14.23.4.2729.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar from http://files.minecraftforge.net/maven/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for com/typesafe/config/1.2.1/config-1.2.1.jar from http://files.minecraftforge.net/maven/com/typesafe/config/1.2.1/config-1.2.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\net/minecraftforge/forge/1.12.2-14.23.4.2729/forge-1.12.2-14.23.4.2729.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2/scala-continuations-library_2.11-1.0.2.jar from http://files.minecraftforge.net/maven/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2/scala-continuations-library_2.11-1.0.2.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\com/typesafe/config/1.2.1/config-1.2.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2/scala-continuations-library_2.11-1.0.2.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2/scala-continuations-plugin_2.11.1-1.0.2.jar from http://files.minecraftforge.net/maven/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2/scala-continuations-plugin_2.11.1-1.0.2.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2/scala-continuations-plugin_2.11.1-1.0.2.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Couldn't get hash for org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar from http://files.minecraftforge.net/maven/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar.sha1: HTTP 404: Not Found
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\libraries\org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Couldn't get hash for 1.12.2 jar from https://s3.amazonaws.com/Minecraft.Download/versions/1.12.2/1.12.2.jar.sha1: HTTP 403: Forbidden
16:33:30 launcher Have local file C:/Users\andre\AppData\Roaming\.minecraft\versions\1.12.2/1.12.2.jar but don't know what size or hash it should be. Have to assume it's good.
16:33:30 launcher Checking installations.
16:33:30 launcher Minecraft client 1.12.2-forge1.12.2-14.23.4.2729 is ready to start.
16:33:30 launcher Starting!
16:33:30 launcher Version does not support log configuration, will assume one plaintext entry per line
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
12:33:32 game [16:33:32] [main/INFO] [FML]: Forge Mod Loader version 14.23.4.2729 for Minecraft 1.12.2 loading
12:33:32 game [16:33:32] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_51
12:33:32 game [16:33:32] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods for mods
12:33:32 game [16:33:32] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods\1.12.2 for mods
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
12:33:32 game [16:33:32] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
12:33:32 game

[16:33:32] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper

 

And here is the crash log:

[16:28:03] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[16:28:03] [main/INFO] [FML]: Forge Mod Loader version 14.23.4.2729 for Minecraft 1.12.2 loading
[16:28:03] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_51
[16:28:03] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods for mods
[16:28:03] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods\1.12.2 for mods
[16:28:03] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in LibrarianLib-1.12.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
[16:28:03] [main/WARN] [FML]: The coremod com.teamwizardry.librarianlib.asm.LibLibCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:28:03] [main/WARN] [FML]: The coremod LibrarianLib Plugin (com.teamwizardry.librarianlib.asm.LibLibCorePlugin) is not signed!
[16:28:03] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:28:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:28:05] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[16:28:06] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[16:28:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:28:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.NoClassDefFoundError: com/mrcrayfish/device/api/app/IIcon
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<clinit>(ClassTransformer.java:45)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.<init>(ASMTransformerWrapper.java:243)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at $wrapper.io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<init>(Unknown Source)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.LaunchClassLoader.registerTransformer(LaunchClassLoader.java:88)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:131)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: Caused by: java.lang.ClassNotFoundException: com.mrcrayfish.device.api.app.IIcon
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[16:28:06] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     ... 17 more
[16:28:06] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: Caused by: java.lang.NullPointerException
[16:28:06] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[16:28:06] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     ... 19 more
 

 

 

 

Please help!

 

 

Edited by DaemonUmbra
Moved text wall to spoiler
Posted

You are missing MrCrayfish's Device mod, the crash has nothing to do with "Couldn't get hash..."

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
13 minutes ago, DaemonUmbra said:

You are missing MrCrayfish's Device mod, the crash has nothing to do with "Couldn't get hash..."

Even after installing that mod it is still crashing.

And also even without any mods installed it is still crashing.

Edited by andrewthegreatx
Posted

Post a new log

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
36 minutes ago, DaemonUmbra said:

Post a new log

Spoiler

[17:11:53] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[17:11:53] [main/INFO] [FML]: Forge Mod Loader version 14.23.4.2728 for Minecraft 1.12.2 loading
[17:11:53] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_51
[17:11:53] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods for mods
[17:11:53] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods\1.12.2 for mods
[17:11:53] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in LibrarianLib-1.12.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
[17:11:53] [main/WARN] [FML]: The coremod com.teamwizardry.librarianlib.asm.LibLibCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[17:11:53] [main/WARN] [FML]: The coremod LibrarianLib Plugin (com.teamwizardry.librarianlib.asm.LibLibCorePlugin) is not signed!
[17:11:53] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[17:11:53] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:11:56] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[17:11:56] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[17:11:56] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:11:56] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.NoClassDefFoundError: com/mrcrayfish/device/api/app/IIcon
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<clinit>(ClassTransformer.java:45)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.<init>(ASMTransformerWrapper.java:243)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at $wrapper.io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<init>(Unknown Source)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.LaunchClassLoader.registerTransformer(LaunchClassLoader.java:88)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:131)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: Caused by: java.lang.ClassNotFoundException: com.mrcrayfish.device.api.app.IIcon
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[17:11:56] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     ... 17 more
[17:11:56] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: Caused by: java.lang.NullPointerException
[17:11:56] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[17:11:56] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     ... 19 more


 

Edited by DaemonUmbra
Moved text wall to spoiler
Posted

Can I get a screenshot of your mods folder?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)

As suspected, you installed Furniture Mod rather than Device mod.

I'm blind

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
2 minutes ago, DaemonUmbra said:

As suspected, you installed Furniture Mod rather than Device mod.

I've already had furniture mod in there. And his device mod is the second one in the mod list.

Posted

Where are you getting your mods?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

NEVER get anything from 9Minecraft.

I urge you to check out the StopModReposts project and install their browser extension.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
2 minutes ago, DaemonUmbra said:

NEVER get anything from 9Minecraft.

I urge you to check out the StopModReposts project and install their browser extension.

Alright browser extension is downloaded. what do i do now? Because it still crashes without any mods with it on forge.

Posted

If it crashes with forge alone send a log of Forge alone

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
1 minute ago, DaemonUmbra said:

If it crashes with forge alone send a log of Forge alone

[18:11:16] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[18:11:16] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[18:11:16] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[18:11:17] [main/INFO] [FML]: Forge Mod Loader version 14.23.4.2728 for Minecraft 1.12.2 loading
[18:11:17] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_51
[18:11:17] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods for mods
[18:11:17] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods\1.12.2 for mods
[18:11:17] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in LibrarianLib-1.12.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
[18:11:17] [main/WARN] [FML]: The coremod com.teamwizardry.librarianlib.asm.LibLibCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[18:11:17] [main/WARN] [FML]: The coremod LibrarianLib Plugin (com.teamwizardry.librarianlib.asm.LibLibCorePlugin) is not signed!
[18:11:17] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[18:11:17] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[18:11:17] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[18:11:17] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[18:11:17] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[18:11:19] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[18:11:20] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[18:11:20] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[18:11:20] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.NoClassDefFoundError: com/mrcrayfish/device/api/app/IIcon
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<clinit>(ClassTransformer.java:45)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.<init>(ASMTransformerWrapper.java:243)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at $wrapper.io.github.lukas2005.DeviceModApps.coremod.ClassTransformer.<init>(Unknown Source)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at java.lang.Class.newInstance(Class.java:442)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.LaunchClassLoader.registerTransformer(LaunchClassLoader.java:88)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:131)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1052]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]: Caused by: java.lang.ClassNotFoundException: com.mrcrayfish.device.api.app.IIcon
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[18:11:20] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:1061]:     ... 17 more
[18:11:20] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]: Caused by: java.lang.NullPointerException
[18:11:20] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[18:11:20] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:643]:     ... 19 more

This is it with no mods, just forge
 

Edited by andrewthegreatx
Posted

That is not a log of forge alone, that has at least one mod in it and it is the mod complaining about being unable to find Crayfish's device mod

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
2 minutes ago, DaemonUmbra said:

That is not a log of forge alone, that has at least one mod in it and it is the mod complaining about being unable to find Crayfish's device mod

It has to be. Unless there is a hidden mod somewhere my mods folder is empty.

Posted
6 minutes ago, andrewthegreatx said:

[18:11:17] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods for mods
[18:11:17] [main/INFO] [FML]: Searching C:\Users\andre\AppData\Roaming\.minecraft\mods\1.12.2 for mods

Check both of those folders

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

I'm guessing when I told you to get device mod you got it from 9Minecraft, because looking at the filesize from your screenshot it does not match the size of the one I got from CurseForge.

I was comparing the wrong files

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Yes I was looking at the wrong files (my goodness I'm off my game today) ... looking at the screenshot again I don't see the mod that was the source of the issue (filename from CF is Ida) so I'll assume it's the one that was hiding in your 1.12.2 folder. Funnily enough it has no use except as an addon for Device Mod so if it was being accidentally included there is no harm in removing it.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
Just now, DaemonUmbra said:

Yes I was looking at the wrong files (my goodness I'm off my game today) ... looking at the screenshot again I don't see the mod that was the source of the issue (filename from CF is Ida) so I'll assume it's the one that was hiding in your 1.12.2 folder. Funnily enough it has no use except as an addon for Device Mod so if it was being accidentally included there is no harm in removing it.

Yep, found a mod in the 1.12.2 folder called "Ida-0.1.3-corePlugin" so that must've been it. Everything is working fine now even with the mods. Thank you for getting this fixed for me an thank you for giving me your time today. Have a good rest of your day!!

  • 8 months later...
Posted (edited)

can anyone help me as well im trying to start up minecraft on forge 1.12.2 because most of my mods are for that version but everytime i launch minecraft the loading screen shows up and starts loading but gets stuck and doesnt load at all this is my first time using mods for minecraft and ive looked everywhere and cant find help i see the log and it says that something needs hash and i have like 27 warnings and when i close out of the frozen minecraft load screen it gives me 1 fatal

 

Edited by ScarredShogun
Posted

Don't hijack someone else's thread. Make your own thread and include your debug log. You can find instructions on how to locate your debug log in my signature (the text below all of my posts) and the EAQ.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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