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Posted (edited)

Hello, in my mod I have come to the need of using packet events. The only events I found were the CustomPacketEvent and its subclasses. I don't get the meaning of "custom" packet, does it mean that the packet was made by an external mod and not Forge, or made by Forge and not from Minecraft itself, or does it involve ANY packet? If not, are there any handy ways to modify a packet or cancel it? Thanks in advance.

Edited by Reflxction
Posted (edited)

If you need to use a packet system SimpleImpl is rather easy to use.

For raw packets I believe you will want to look at the NetworkRegistry

Edited by DaemonUmbra

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

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Posted (edited)
  On 7/11/2018 at 11:29 AM, diesieben07 said:

There are no events for vanilla packets. Modifying/Changing vanilla packets is not supported, as it would break vanilla clients connecting to a server.

Custom here means "added by a mod". Mods can send data over the network through the use of Plugin channels. FML exposes this functionality either through the use of the above-linked SimplImpl or by using an event-based system (events fire when packets are received on your channel).

What are you trying to achieve?

Expand  

Hm I see. Mainly trying to modify the client chat packet that is being sent when sending a chat message. I'm aware that this was added in future versions (I became after making the thread), the thing is I'm using 1.8.9 for my current mod (I know I should be on latest, but currently it's the most commonly used in pvp servers and such). I'll just stick with what I currently have, thanks 

Edited by Reflxction

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