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Trying to learn blockstates and config files...


AmeliaLotus

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1 hour ago, Draco18s said:

Honestly?

 Grab these two classes. They're set up as Common/Client proxy, just wire them up to use your own mod class rather than HardLib and change the package name (or if you want, declare a dependency on HardLib).

Then use EasyRegistry.registerItem(...) and EasyRegistry.registerBlock(...) (or the -WithVariants version).

 

I've done a lot of work to make the system easy to use and still conform to proper registration methods.

Truthfully, I've never done dependencies or tried modifying someone's entire class codes to fit mine. It just never works. 

But I tried, and failed miserably...Now I have to redo everything by downloading on GitHub because I don't have a clue what broke...

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All you should have to do is:

  1. Copy-paste the raw text into a class file somewhere in your project.
  2. Let Eclipse rename and fix package declarations as needed.
  3. Replace all references to Hardlib with a reference to your own mod.
    • Be aware that these classes were proxy-based.
    • If you copy the code into your common proxy and your client proxy, you will just need to replace HardLib with your own main class name.

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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28 minutes ago, Draco18s said:

All you should have to do is:

  1. Copy-paste the raw text into a class file somewhere in your project.
  2. Let Eclipse rename and fix package declarations as needed.
  3. Replace all references to Hardlib with a reference to your own mod.
    • Be aware that these classes were proxy-based.
    • If you copy the code into your common proxy and your client proxy, you will just need to replace HardLib with your own main class name.

 

If I just copy pasted into my Client and Common proxies, would I need your API files, such as IMetaLookup, MeshDefinitions, etc? It's a whole lot of files for a little register item thing...

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1 hour ago, AmeliaLotus said:

If I just copy pasted into my Client and Common proxies, would I need your API files, such as IMetaLookup, MeshDefinitions, etc? It's a whole lot of files for a little register item thing...

Yes, you would need those too. You can put them anywhere convenient, just update the package names and import reference. I forgot about those two.

 

IMetaLookup is how I handle enum variants for items, e.g. this enum and this item. IItemWithMeshDefinition is used for custom mesh definitions (you can omit this one and any code that uses it, if you don't need NBT-driven models, e.g. this item). They just let me specify strict types for the generic methods and know that I'm getting everything needed in order to register things completely.

 

Its not perfect, but once set up it works amazingly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:

Yes, you would need those too. You can put them anywhere convenient, just update the package names and import reference. I forgot about those two.

 

IMetaLookup is how I handle enum variants for items, e.g. this enum and this item. IItemWithMeshDefinition is used for custom mesh definitions (you can omit this one and any code that uses it, if you don't need NBT-driven models, e.g. this item). They just let me specify strict types for the generic methods and know that I'm getting everything needed in order to register things completely.

 

Its not perfect, but once set up it works amazingly.

Alright, so I have attempted (to the best of my ability) to register with your api.

I get no error, but the blocks aren't showing anymore. https://pastebin.com/XTuBCxSf
Here's the github for all of the code!

EDIT: I figured out that it's just not running the registerBlocks and registerItems SubscriberEvents. Fun...

Edited by AmeliaLotus
added github
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15 hours ago, Draco18s said:

Yes, you would need those too. You can put them anywhere convenient, just update the package names and import reference. I forgot about those two.

 

IMetaLookup is how I handle enum variants for items, e.g. this enum and this item. IItemWithMeshDefinition is used for custom mesh definitions (you can omit this one and any code that uses it, if you don't need NBT-driven models, e.g. this item). They just let me specify strict types for the generic methods and know that I'm getting everything needed in order to register things completely.

 

Its not perfect, but once set up it works amazingly.

How do I use the -withVariant version if I don't technically have any 'variant' to give it? I am simply extending BlockColored and the other "RegisterItems" doesn't seem to work at all.

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Its a block, use the RegisterBlockWithItem method, it will automatically create and register the item form.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 hours ago, Draco18s said:

Its a block, use the RegisterBlockWithItem method, it will automatically create and register the item form.

I thought so! That was my first try, but it doesn't load the blocks nor the items correctly.  
 

Exception loading model for variant blockstatetraining:blockstatetraining#color=cyan for blockstate "blockstatetraining:blockstatetraining"

It works with RegisterBlock, just not RegisterBlockWithItem...
 

Edited by AmeliaLotus
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You will need to show the whole error.

I need the "Caused By" line that comes later.

 

Odds are, something is wrong with your blockstate or model file.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Just now, Draco18s said:

You will need to show the whole error.

I need the "Caused By" line that comes later.

 

Odds are, something is wrong with your blockstate or model file.

Spoiler

 [main/ERROR] [FML]: Exception loading model for variant blockstatetraining:blockstatetraining#color=cyan for blockstate "blockstatetraining:blockstatetraining"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model blockstatetraining:blockstatetraining#color=cyan with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:237) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
    at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:225) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:152) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:121) [SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_172]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_172]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_172]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_172]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1182) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
    ... 21 more

That's the whole error.

 

{
   "parent": "block/cube_all",
   "textures": {
       "all": "blockstatetraining:blocks/lighted_glass_block"
   }
}

That's my model json

 

{
    "variants": {
        "color=white": { "model": "blockstatetraining:lighted_glass_white" },
        "color=orange": { "model": "blockstatetraining:lighted_glass_orange" },
        "color=magenta": { "model": "blockstatetraining:lighted_glass_magenta" },
        "color=light_blue": { "model": "blockstatetraining:lighted_glass_lightblue" },
        "color=yellow": { "model": "blockstatetraining:lighted_glass_yellow" },
        "color=lime": { "model": "blockstatetraining:lighted_glass_lime" },
        "color=pink": { "model": "blockstatetraining:lighted_glass_pink" },
        "color=gray": { "model": "blockstatetraining:lighted_glass_gray" },
        "color=silver": { "model": "blockstatetraining:lighted_glass_lightgray" },
        "color=cyan": { "model": "blockstatetraining:lighted_glass_cyan" },
        "color=purple": { "model": "blockstatetraining:lighted_glass_purple" },
        "color=blue": { "model": "blockstatetraining:lighted_glass_blue" },
        "color=brown": { "model": "blockstatetraining:lighted_glass_brown" },
        "color=green": { "model": "blockstatetraining:lighted_glass_green" },
        "color=red": { "model": "blockstatetraining:lighted_glass_red" },
        "color=black": { "model": "blockstatetraining:lighted_glass_black" }
                }
}

This is my blockstate json.

It all works perfect if I used RegisterBlock (Items don't work, of course...), and if I use BlockWithItem then it all breaks.

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Ah, sorry, for blocks that have variant items you need registerBlockWithCustomItem, so you can pass in a non-default ItemBlock instance (vanilla has one, I think its ItemBlockColored for colored blocks). There's a lot of register variants and I can't always remember the right one without looking (they are, however, intelligently named).

 

Mind posting the whole log on Pastebin? The error isn't pointing to anything specific still.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:

Ah, sorry, for blocks that have variant items you need registerBlockWithCustomItem, so you can pass in a non-default ItemBlock instance (vanilla has one, I think its ItemBlockColored for colored blocks). There's a lot of register variants and I can't always remember the right one without looking (they are, however, intelligently named).

 

Mind posting the whole log on Pastebin? The error isn't pointing to anything specific still.

At this point, I'm just entering random things and trying it out.

Here's my main class:
https://pastebin.com/0fLSYYSi

Here's my console error:
https://pastebin.com/dAcuTEyK

I even used comments to show you how I did the other ones. Maybe I'm just really screwing things up in my main class... (Probably the issue here...)

And blocks don't show up anymore. Just the purple/black again.

 

EDIT: WOOPS. I set the registryName to MODID instead of "lighted_glass_block" ... Still gives me an error for the items, and only gives me 16 of the exact same block instead of multiple variants... (Each and every item-instance gives me a white lighted block (perfectly textured on the block but not the item!)

Edited by AmeliaLotus
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I'm still seeing a File Not Found error:

Caused by: java.io.FileNotFoundException: blockstatetraining:blockstates/blockstatetraining.json

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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3 minutes ago, Draco18s said:

I'm still seeing a File Not Found error:

Caused by: java.io.FileNotFoundException: blockstatetraining:blockstates/blockstatetraining.json

Yeah. That was my bad. Used MODID instead of "lighted_glass_block.

Here's some updated code: 

	//Easy Register everything with CommonProxy(Server) and ClientOnlyProxy(Client)
    blockGlassLight = new LightedGlassBlock(Material.GLASS);   
    CommonProxy.registerBlockWithCustomItem(blockGlassLight, new ItemBlock(blockGlassLight), "lighted_glass_block");
    
	//Call forth the proxy events!
	MinecraftForge.EVENT_BUS.register(proxy);
		

This gives no errors, the item textures are FINALLY working, but they're all an identical block when placed(the item textures are appropriately working, however). They're all the white block instead of multi-colored. Also, I have absolutely no idea how to name each of them in my en_US.lang if they're all the exact same name in the Item list. 

Meta data in F3 when hovering over each block placed is all color=white... so it's not giving me all the blocks that BlockColored places? 

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31 minutes ago, AmeliaLotus said:

but they're all an identical block when placed

That's where the custom ItemBlock class comes in. Right now you're using ItemBlock, which by default, places the default state of the block, ignoring any item metadata. Look at the type hierarchy for ItemBlock, I know vanilla has a meta-specific version.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

That's where the custom ItemBlock class comes in. Right now you're using ItemBlock, which by default, places the default state of the block, ignoring any item metadata. Look at the type hierarchy for ItemBlock, I know vanilla has a meta-specific version.

So I "Cheated" and copied your ItemOreBlock class... it works ! Now I just need to find a way to name them... They're all named with the same exact name ... Now how would I even go about fixing that.... Hmmmm

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Again, its handled by the ItemBlock.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

That's where the custom ItemBlock class comes in. Right now you're using ItemBlock, which by default, places the default state of the block, ignoring any item metadata. Look at the type hierarchy for ItemBlock, I know vanilla has a meta-specific version.

You're confusing me by telling me to look at the type hierarchy for ItemBlock.  That's just "Item". Inside item, it's the same issues.

Code is below to how I reached this point. I know I have to switch "lighted_glass_block" with something, but I don't really know how I'd do it. Metadata is just so difficult, I would've been done by now if I just made a separate block for all 16...

CommonProxy.registerBlockWithCustomItem(blockGlassLight, new ItemMetaBlock(blockGlassLight), "lighted_glass_block");

 

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9 hours ago, AmeliaLotus said:

That's just "Item".

No, its not. Minecraft has metadata blocks too (wool, planks, logs).

 

Here's the list of vanilla ItemBlock subclasses:

  • ItemBanner
  • ItemCloth
  • ItemColored
  • ItemLeaves
  • ItemMultiTexture (This is the one I couldn't remember the name for that you want)
  • ItemPiston
  • ItemShulkerBox
  • ItemSlab
  • ItemSnow

type.png

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:

No, its not. Minecraft has metadata blocks too (wool, planks, logs).

 

Here's the list of vanilla ItemBlock subclasses:

  • ItemBanner
  • ItemCloth
  • ItemColored
  • ItemLeaves
  • ItemMultiTexture (This is the one I couldn't remember the name for that you want)
  • ItemPiston
  • ItemShulkerBox
  • ItemSlab
  • ItemSnow

type.png

ItemMultiTexture requires two blocks and a String array for the meta names. Sorry, but that makes no sense as to why I'd use that here. 

Looks like I'm just going to give up the Metadata thing... No one even uses it anymore(Shown by the fact that only a few people on this forum understand Metadata in the first place)... I'll just be happy with what I've got on LightMod and call it good. I appreciate your help! I've learned quite a bit doing this for the past few days. Thank you!

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34 minutes ago, AmeliaLotus said:

ItemMultiTexture requires two blocks and a String array for the meta names. Sorry, but that makes no sense as to why I'd use that here

The second block parameter goes into a field named unused. It is unused. The array of strings are a parameter called namesByMeta. Which would be the block's name by meta (e.g. "yellow glass" or "white glass") handled like this:

    public String getUnlocalizedName(ItemStack stack)
    {
        return super.getUnlocalizedName() + "." + this.nameFunction.apply(stack);
    }

Where the nameFunction determines which string in the array to use (handled for you).

 

All that said, there's nothing stopping you from creating your own ItemBlock subclass or using a different one (ItemColored?).

 

Quote

Looks like I'm just going to give up the Metadata thing... No one even uses it anymore(Shown by the fact that only a few people on this forum understand Metadata in the first place)

Block metadata isn't used any more, except as a means of serialization. It's an implementation detail.

And even that is going away in 1.13.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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6 hours ago, Draco18s said:

Block metadata isn't used any more, except as a means of serialization. It's an implementation detail.

And even that is going away in 1.13.

I feel a little better about this then, for sure. Thank you for your help! 

At the very least, I've learned quite a bit about API's and how to use them. Thanks!

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Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, INBTSerializable<CompoundTag> { private final Capability<ChunkCapability> capability = CapabilityManager.get(new CapabilityToken<ChunkCapability>() { }); private ChunkCapability instance = null; private final LazyOptional<ChunkCapability> lazy = LazyOptional.of(this::createChunk); private ChunkCapability createChunk(){ if(this.instance == null){ this.instance = new ChunkCapability(); } return this.instance; } public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability) return lazy.cast(); return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); createChunk().serializeNBT(nbt); return nbt; } @Override public void deserializeNBT(CompoundTag tag) { createChunk().deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } public CompoundTag serializeNBT(CompoundTag nbt) { nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ if(!event.getObject().getCapability(ChunkCapProvider.capability).isPresent()){ event.addCapability(new ResourceLocation(Main.MODID, "properties"), new ChunkCapProvider()); } } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
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