OuiOuiCroissant Posted July 11, 2018 Posted July 11, 2018 Hello! I followed SimpleImpl as closely as I could, but my ServerMessageHandler is being run on the client side! It is printing out "Remote = true" after I add this to it: System.out.println("Remote = " + Minecraft.getMinecraft().world.isRemote); Here is everything: Registering my ServerMessageHandler: Spoiler package com.ani.s; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.network.NetworkRegistry; import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper; import net.minecraftforge.fml.relauncher.Side; import com.ani.s.packets.ClientMessage; import com.ani.s.packets.ClientMessageHandler; import com.ani.s.packets.ServerMessage; import com.ani.s.packets.ServerMessageHandler; import com.ani.s.proxies.CommonProxy; @Mod(modid = SiegeVariables.MODID, name = SiegeVariables.NAME, version = SiegeVariables.VERSION) public class SiegeMod { @SidedProxy(serverSide = SiegeVariables.SERVER_SIDE, clientSide = SiegeVariables.CLIENT_SIDE) public static CommonProxy proxy; @Instance(SiegeVariables.MODID) public static SiegeMod instance; public static int handler_id; public static final SimpleNetworkWrapper MESSAGE_HANDLER_INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(SiegeVariables.MODID); public static final SiegeModTab CREATIVETAB = new SiegeModTab(); @EventHandler public void preInit(FMLPreInitializationEvent event) { SiegeModEntityRegistry.init(); SiegeModRecipes.init(); proxy.registerModels(); proxy.register(); MESSAGE_HANDLER_INSTANCE.registerMessage(ClientMessageHandler.class, ClientMessage.class, handler_id++, Side.CLIENT); MESSAGE_HANDLER_INSTANCE.registerMessage(ServerMessageHandler.class, ServerMessage.class, handler_id++, Side.SERVER); } @EventHandler public void init(FMLInitializationEvent event) { } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } My ServerMessage: Spoiler package com.ani.s.packets; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; public class ServerMessage implements IMessage { public int peasant_id; public int stance; public ServerMessage() { } public ServerMessage(int p_peasant_id) { peasant_id = p_peasant_id; } public void toBytes(ByteBuf buf) { buf.writeInt(peasant_id); buf.writeInt(stance); } public void fromBytes(ByteBuf buf) { peasant_id = buf.readInt(); stance = buf.readInt(); } } And my ServerMessageHandler (ignore all the "!= null"s, I've had... issues): Spoiler package com.ani.s.packets; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import com.ani.s.entity.EntityCitizen; public class ServerMessageHandler implements IMessageHandler<ServerMessage, IMessage> { public IMessage onMessage(ServerMessage message, MessageContext ctx) { if (message != null) { System.out.println("Remote = " + Minecraft.getMinecraft().world.isRemote); if (Minecraft.getMinecraft().world != null && Minecraft.getMinecraft().world.getEntityByID(message.peasant_id) != null) { Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.peasant_id); if (entity != null && entity instanceof EntityCitizen) { EntityCitizen citizen = (EntityCitizen) entity; citizen.cycleStance(message.stance); } } } return null; } } Packet is sent from WorkerGUI Class (WorkerGUI is opened when interacting with EntityCitizen) in #mouseReleased() Spoiler package com.ani.s.inventory; import net.minecraft.client.audio.SoundHandler; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.EntityList; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import com.ani.s.SiegeMod; import com.ani.s.SiegeVariables; import com.ani.s.entity.EntityCitizen; import com.ani.s.packets.ServerMessage; @SideOnly(Side.CLIENT) public class WorkerGUI extends GuiContainer { public final ResourceLocation TEXTURE = new ResourceLocation(SiegeVariables.MODID + ":textures/gui/worker_gui.png"); private EntityCitizen owner; private final int SIZE_X = 176; private final int SIZE_Y = 186; private int button_id; public WorkerGUI(final EntityCitizen ent, IInventory playerInventory) { super(new WorkerContainer(ent, ent.getWorkerInventory(), playerInventory)); owner = ent; } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(TEXTURE); this.drawModalRectWithCustomSizedTexture(this.guiLeft, this.guiTop, 0, 0, SIZE_X, SIZE_Y, 256, 256); int pos = this.guiLeft + 30; GuiButton butt = new GuiButton(++button_id, this.guiLeft + 10, this.guiTop + 18, 156, 20, owner.getStringFromStance(owner.client_message.stance)) { @Override public void mouseReleased(int mouseX, int mouseY) { if (mousePressed(mc, mouseX, mouseY)) { ServerMessage server_message = new ServerMessage(owner.getEntityId()); server_message.stance = owner.stance + 1; SiegeMod.MESSAGE_HANDLER_INSTANCE.sendToServer(server_message); } } @Override public void playPressSound(SoundHandler soundHandlerIn) { } }; this.addButton(butt); drawCenteredString(fontRenderer, EntityList.getEntityString(owner), pos, this.guiTop + 5, 0xFFFFFF); drawCenteredString(fontRenderer, owner.client_message.king_name, pos + ((SIZE_X / 3)), this.guiTop + 5, 0xFFFFFF); drawCenteredString(fontRenderer, "H: " + owner.client_message.saturation, pos + ((SIZE_X / 3) * 2), this.guiTop + 5, 0xFFFFFF); } } Thanks! 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Draco18s Posted July 11, 2018 Posted July 11, 2018 6 minutes ago, OuiOuiCroissant said: Minecraft.getMinecraft().world.isRemote); This will always be true. Minecraft, the class, does not exist on the server. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
OuiOuiCroissant Posted July 11, 2018 Author Posted July 11, 2018 (edited) 10 minutes ago, Draco18s said: This will always be true. Minecraft, the class, does not exist on the server. Ahhh thank you. What's the easiest way to call a specific entity using an entity ID on the server? I'm using this. ctx is the MessageContext parameter in #onMessage(). ctx.getServerHandler().player.world.getEntityByID(message.peasant_id); Edited July 11, 2018 by OuiOuiCroissant Quote
Draco18s Posted July 11, 2018 Posted July 11, 2018 MessageContext has everything you need and want. Additionally, you have ignored the GIANT WARNING on the documentation page about networking: Quote Warning As of Minecraft 1.8 packets are by default handled on the network thread. That means that your IMessageHandler can not interact with most game objects directly. Minecraft provides a convenient way to make your code execute on the main thread instead using IThreadListener.addScheduledTask. The way to obtain an IThreadListener is using either the Minecraft instance (client side) or a WorldServer instance (server side). The code above shows an example of this by getting a WorldServer instance from an EntityPlayerMP. 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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