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Posted

how would I bind the texture for the GUI in 1.5? here's what i have

@Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                        int par3) {
                //draw your Gui here, only thing you need to change is the path
                int texture = mc.renderEngine.getTexture("/matt/lyoko/gui/supercalculator.png");
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                this.mc.renderEngine.bindTexture(texture);
                int x = (width - xSize) / 2;
                int y = (height - ySize) / 2;
                this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
        }

It says that I need to make bindTexture public. should i be doing this differently?

  • Author

nevermind. just do this for the texture

@Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                        int par3) {
                //draw your Gui here, only thing you need to change is the path
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                this.mc.renderEngine.func_98187_b("/mods/lyoko/textures/gui/supercalculator.png");
                int x = (width - xSize) / 2;
                int y = (height - ySize) / 2;
                this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
        }

Thank you for sharing your bit of code there.  I was wondering if you could or would share some of your 1.5* GUI knowledge.  I have been racking my brain over it for days and it seems as though there is not a decent tutorial out for 1.5 and later as of yet.  I know you don't know me and do not have a reason to care, but I am sure that I speak on behalf of many new moders when I say, it would be greatly appreciated.

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