naturaGodhead Posted July 18, 2018 Posted July 18, 2018 (edited) Simple issue, I've got a tile entity for an RF generator, but even though its supposed to check every face for a connection to export power out of, it only exports power from the front of the block, specifically the north side. Here's the TE file. Spoiler https://pastebin.com/4WxTjGaA Here's the EnergyStorage file. Spoiler https://pastebin.com/aXdTMZpz Here's the Block file. Spoiler https://pastebin.com/YgxqwFfX Edited July 18, 2018 by naturaGodhead Added 1.12 to the title Quote
Draco18s Posted July 18, 2018 Posted July 18, 2018 Quote int amount = total/sides.length; You divide out the amount you want to transfer before you figure out the number of directions a transfer is valid for. Not your problem, but worth mentioning. Quote getMaterialsAround(this.world, this.pos); for(EnumFacing side : sides){ TileEntity tile = this.tilesAround[side.ordinal()]; if(tile != null){ doEnergyInteraction(this, tile, side, amount); } } Rather than doing getMaterialsAround() (which hardcodes every side...and stores the results in a class property!? Why!?) and then iterating over all the sides...just iterate over the sides and call world.getTileEntity inside the loop. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
naturaGodhead Posted July 18, 2018 Author Posted July 18, 2018 35 minutes ago, Draco18s said: You divide out the amount you want to transfer before you figure out the number of directions a transfer is valid for. Not your problem, but worth mentioning. Rather than doing getMaterialsAround() (which hardcodes every side...and stores the results in a class property!? Why!?) and then iterating over all the sides...just iterate over the sides and call world.getTileEntity inside the loop. Iterating in the for loop worked, thanks for your help. I was really tired last night when I was working on this, and picked it back up this afternoon confused. Quote
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