Posted July 20, 20187 yr Hello mcforge forums, It has been a while since i were online, Anyways, My mod has different kinds of slabs; generators, machines etc. I want to make it so you can place a generator and a machine in the same block, i figured that shouldn't be that hard. But i want to render them too, and because of 1.13 im not wanting to make blockstates and all that stuff. So i figured i would need to make a TESR to render everything. But how? Is there any way i can for example, Get both block's IBakedModels, and combine them into one and render it? Or anything else? Or do i need to make some image manipulation code, making a custom texture combining the two existing textures? Thanks, Ewan Arends (tebreca)
July 20, 20187 yr Author 2 minutes ago, diesieben07 said: I have no idea how this makes any sense. As far as im aware, blockstates are getting a complete remake in 1.13, also i forgot to say but i want it to be dynamic, so other mods can add their slab machines too, meaning that a PropertyEnum won't work as a enum should be final, or am i wrong? Edited July 20, 20187 yr by tebreca
July 20, 20187 yr Author 42 minutes ago, diesieben07 said: Yes, you do need a custom IModel then, loaded through a ICustomModelLoader. Then you can assemble IBakedModel instances as needed. allright thanks! ill take a look at it!
July 20, 20187 yr Author 1 hour ago, diesieben07 said: Yes, you do need a custom IModel then, loaded through a ICustomModelLoader. Then you can assemble IBakedModel instances as needed. Do you have any good examples on the ICustomModelLoader & IBakedModel? EDIT: nvm i found out there were docs on it Edited July 20, 20187 yr by tebreca
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