Posted August 6, 20187 yr My mod generates large veins of ore that can span multiple chunks. I use a deferred generation method that generates the entire vein, but only places the ore that's in loaded chunks, and waits for the other chunks to load before placing their ores. This works great, except setBlockState calls markAndNotifyBlock, which in turn calls updateObservingBlocksAt. If a block is generated on a chunk boundary, updateObservingBlocksAt will cascade into those chunks. I am aware I can prevent updateObservingBlocksAt from being called by passing the flag 0x10, and doing so fixes all instances of cascading chunk gen. All I want to know is if that's safe/desirable during chunk population, or if it may cause problems.
August 6, 20187 yr 4 minutes ago, Corey said: All I want to know is if that's safe/desirable during chunk population You're fine. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 6, 20187 yr The other thing you can do is offset your block placement by +8, +8 on x and z. Yes, this will place blocks into neighboring chunks, but those 3 chunks are safe and won't cascade. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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