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Hi,

I have a problem that when I press right click it's posing a blokc with normal delay and it break it but i don't press left click

package xyz.fusked.m0dules.mods.combat;

import java.lang.reflect.Method;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import xyz.fusked.m0dules.Module;
import xyz.fusked.m0dules.Module.Category;
import xyz.fusked.m0dules.Module.Modules;
import xyz.fusked.utils.MouseUtil;
import xyz.fusked.utils.Timer;
import xyz.fusked.values.BooleanValue;
import xyz.fusked.values.NumberValue;

public class AutoclickDroit extends Module
{
  private NumberValue maxcps;
  private NumberValue mincps;
  private NumberValue jitterstren;
  private BooleanValue jitter;
  private BooleanValue blocks;
  private long nextLeftUp;
  private long nextLeftDown;
  private long nextRightUp;
  private long nextRightDown;
  private long nextDrop;
  private long nextExhaust;
  private Timer timer;
  private Random random;
  private double dr0pR4t3;
  private boolean dr0pp1ng;
  private Method guiScreenMethod;
  
  public AutoclickDroit()
  {
    super("AutoClickDroit", 0, Module.Category.COMBAT);
    this.maxcps = new NumberValue("MaxCPS", 12.0D, 1.0D, 20.0D);
    this.mincps = new NumberValue("MinCPS", 6.0D, 1.0D, 20.0D);
    this.jitterstren = new NumberValue("Jitter Strength", 0.5D, 0.1D, 2.0D);
    this.jitter = new BooleanValue("Jitter", false);
    this.blocks = new BooleanValue("Blocks", false);
    this.timer = new Timer();
    this.random = new Random();
    addValue(this.maxcps);
    addValue(this.mincps);
    addValue(this.jitterstren);
    addBoolean(this.jitter);
    addBoolean(this.blocks);
    try
    {
      this.guiScreenMethod = GuiScreen.class.getDeclaredMethod("mouseClicked", new Class[] { Integer.TYPE, Integer.TYPE, Integer.TYPE });
    }
    catch (NoSuchMethodException e)
    {
      e.printStackTrace();
    }
  }
  
  public boolean check(EntityPlayerSP playerSP)
  {
    return (!this.blocks.getState()) || ((playerSP.getHeldItemMainhand() != null)|| ((playerSP.getHeldItemOffhand() != null) && (((playerSP.getHeldItemMainhand().getItem() instanceof ItemBlock)))|| (playerSP.getHeldItemOffhand().getItem() instanceof ItemBlock)));
  }
  
  @SubscribeEvent
  public void onTick(TickEvent.ClientTickEvent ev3nt)
    throws Exception
  {
    if ((this.mc.currentScreen == null) && (check(this.mc.thePlayer)))
    {
      Mouse.poll();
      if (Mouse.isButtonDown(1))
      {
        if ((this.jitter.getState()) && (this.random.nextDouble() > 0.65D))
        {
          float jitterstrenght = (float)(this.jitterstren.getValue() * 0.5D);
          if (this.random.nextBoolean()) {
            this.mc.thePlayer.rotationYaw += this.random.nextFloat() * jitterstrenght;
          } else {
            this.mc.thePlayer.rotationYaw -= this.random.nextFloat() * jitterstrenght;
          }
          if (this.random.nextBoolean()) {
            this.mc.thePlayer.rotationPitch += (float)(this.random.nextFloat() * (jitterstrenght * 0.75D));
          } else {
            this.mc.thePlayer.rotationPitch -= (float)(this.random.nextFloat() * (jitterstrenght * 0.75D));
          }
        }
        if ((this.nextLeftDown > 0L) && (this.nextLeftUp > 0L))
        {
          if (System.currentTimeMillis() > this.nextLeftDown)
          {
            KeyBinding.setKeyBindState(this.mc.gameSettings.keyBindAttack.getKeyCode(), true);
            KeyBinding.onTick(this.mc.gameSettings.keyBindAttack.getKeyCode());
            MouseUtil.sendClick(0, true);
            generateLeftDelay();
          }
          else if (System.currentTimeMillis() > this.nextLeftUp)
          {
            KeyBinding.setKeyBindState(this.mc.gameSettings.keyBindAttack.getKeyCode(), false);
            MouseUtil.sendClick(0, false);
          }
        }
        else {
          generateLeftDelay();
        }
        if (!Mouse.isButtonDown(0))
        {
          long n = 0L;
          this.nextRightUp = 0L;
          this.nextRightDown = 0L;
        }
      }
      else
      {
        long n2 = 0L;
        this.nextRightUp = 0L;
        this.nextRightDown = 0L;
        this.nextLeftUp = 0L;
        this.nextLeftDown = 0L;
      }
    }
    else if ((this.mc.currentScreen instanceof GuiInventory))
    {
      if ((Mouse.isButtonDown(1)) && ((Keyboard.isKeyDown(54)) || (Keyboard.isKeyDown(42))))
      {
        if ((this.nextLeftUp == 0L) || (this.nextLeftDown == 0L))
        {
          generateLeftDelay();
          return;
        }
        if (System.currentTimeMillis() > this.nextLeftDown)
        {
          generateLeftDelay();
          clickInventory(this.mc.currentScreen);
        }
      }
      else
      {
        long n3 = 0L;
        this.nextRightUp = 0L;
        this.nextRightDown = 0L;
        this.nextLeftUp = 0L;
        this.nextLeftDown = 0L;
      }
    }
  }
  
  private void generateLeftDelay()
  {
    if (this.mincps.getValue() > this.maxcps.getValue()) {
      return;
    }
    long d3l4y = (int)Math.round(900.0D / this.mincps.getValue() + this.random.nextDouble() * (this.maxcps.getValue() - this.mincps.getValue()));
    if (System.currentTimeMillis() > this.nextDrop)
    {
      if ((!this.dr0pp1ng) && (this.random.nextInt(100) >= 85))
      {
        this.dr0pp1ng = true;
        this.dr0pR4t3 = (1.1D + this.random.nextDouble() * 0.15D);
      }
      else
      {
        this.dr0pp1ng = false;
      }
      this.nextDrop = (System.currentTimeMillis() + 500L + this.random.nextInt(1500));
    }
    if (this.dr0pp1ng) {
      d3l4y *= this.dr0pR4t3;
    }
    if (System.currentTimeMillis() > this.nextExhaust)
    {
      if (this.random.nextInt(100) >= 80) {
        d3l4y += 50L + this.random.nextInt(150);
      }
      this.nextExhaust = (System.currentTimeMillis() + 500L + this.random.nextInt(1500));
    }
    this.nextLeftDown = (System.currentTimeMillis() + d3l4y);
    this.nextLeftUp = (System.currentTimeMillis() + d3l4y / 2L - this.random.nextInt(10));
  }
  
  private void clickInventory(GuiScreen screen)
  {
    int v4r1 = Mouse.getX() * screen.width / this.mc.displayWidth;
    int v4r2 = screen.height - Mouse.getY() * screen.height / this.mc.displayHeight - 1;
    int v4r3 = 0;
    try
    {
      this.guiScreenMethod.setAccessible(true);
      this.guiScreenMethod.invoke(screen, new Object[] { Integer.valueOf(v4r1), Integer.valueOf(v4r2), Integer.valueOf(0) });
      this.guiScreenMethod.setAccessible(false);
    }
    catch (Exception e)
    {
      e.printStackTrace();
    }
  }
}

I set the Mouse.isButtonDown at 1 for right click 

I want when I press right click it posing blocks at delay I set

Posted
5 hours ago, NqwSqw said:

posing a blokc with normal delay and it break it but i don't press left click

I can't understand what you're saying.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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