KiraAram Posted August 13, 2018 Posted August 13, 2018 minecraft 1.12.2 forge 14.23.4.2750 hello i create a minecraft modpack with galacticraft and when i open the space map i got crash The game crashed whilst rendering screenError: java.lang.NullPointerException: Rendering screen mod list: appliedenetgistics2 better foliage betterfps biomesOplenty bookshelf brandonscore codechikenlib cooking for blockheads draconic evolution extra planest galacticraft galacticraft planets galaxy space hunting dimension inventory tweaks iron chest JEI journeymap JER mantle micdoodlecore mjrlegendslib modnametooltip MPUtils NEI optifine HD redstoneflux TConstruct tinkersjei tinkertool leveling torocrafts damage indicators vein miner here the crash report https://pastebin.com/Sur2nfLx
_Cruelar_ Posted August 13, 2018 Posted August 13, 2018 Use the debugger to find what is null at Quote micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection.getCelestialBodyPosition(GuiCelestialSelection.java:1318) Expand As i don't have the Galacticcraft code here I can't help more. My Projects: Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming) Important: As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts
masked_madman Posted July 26, 2019 Posted July 26, 2019 This issue you are having here is a hard one to solve. This is because it is a unique situation where two mod issues with gui conflict and prevent the game from launching. To fix this issue you will have to manually weed out the erroneous mods. Remove all mods from the mods folder and put them on your desktop. Divide your mods into manageable subgroups of 5-7. Put the first group into the mods folder and run Minecraft. If you get the same error (same crashlog report with gui missing), then you have managed to locate at least one of the two problematic mods. You can weed it out from there. Try to avoid other silly errors, such as not pairing up libraries with their respective mods, when making and testing groups. If there is no error, create a new folder in the mods folder called MODS GROUP 1 [SAFE] and put them in the folder. (Minecraft will still be able to run these mods, do not worry). Then do the same for the next group. Should you still have a problem, reply to this message. The reason that mod authors can't really prevent this error is because it requires two mods, usually ones far apart from each other, to combine and create this error.
DaemonUmbra Posted July 26, 2019 Posted July 26, 2019 Please don't necro old threads. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Reveal hidden contents Logs (Most issues require logs to diagnose): Reveal hidden contents Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Reveal hidden contents Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Reveal hidden contents or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Reveal hidden contents If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Reveal hidden contents Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Reveal hidden contents When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
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