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Making A BlockModel Face u When Placed, | in 1.12.2


Zeltron

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Before i Begin, my grammar is not the best so honestly plz don't criticize 

so im trying to make my blocks to face me when i place them but when ever i use the 

        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

method my game crashes, the way i add blocks to my game is by adding

public static final Block LAPTOP = new BlockGen_Laptop("laptop", Material.ROCK);

ModBlocks class, that is an array. my block model is in the game fine but to add block property to it, i made a new class and Named it BlockGen_Laptop, that i extended to BlockBase, 

and i thats where i put all my proparts like setLightlevel and stuff. so now that u have a visual of what my set up is. when ever i add 

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

and in constructor 
this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

it crashes my game when i try to debug it, so can some one PLEASE Give me A DETAILED why on how to Allow my BLOCK to FACE ME when i place it. and my game not to crash in the process.

My Discord is: Zeltron#0710

Please Help meh

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You also need to override createBlockState and pass in all of your properties to the new BlockStateContainer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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2 minutes ago, Zeltron said:

can u give me an example 

new BlockStateContainer(this, FACING, ON);

 

And if you dont know what I mean by override createBlockState then you need to learn Java basics. And it will be overridden in your Blocks class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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12 minutes ago, Animefan8888 said:

new BlockStateContainer(this, FACING, ON);

 

And if you dont know what I mean by override createBlockState then you need to learn Java basics. And it will be overridden in your Blocks class.

theres a reason why i said be detailed, :/. i started this project 2 weeks ago 

 

@Override
	protected BlockStateContainer createBlockState() {

		new BlockStateContainer(this, FACING, ON);
		return super.createBlockState();
	}

is this what ur talking about

Btw  "ON" can not be resolved 

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1 minute ago, Zeltron said:

Btw  "ON" can not be resolved 

You said example. I wasn't just going to code it for you. ON isn't a property you want.

 

Now you will want to override getStateForPlacement and return the blockstate with the FACING property set to something based on EntityPlayer#getHorizontalFacing()

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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i figured it out 


    

public static final PropertyDirection FACING = BlockHorizontal.FACING;    




public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }
 public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

       
    }
 public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {FACING});
    }
    
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }
 public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }





 private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            IBlockState iblockstate = worldIn.getBlockState(pos.north());
            IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
            IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
            IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }


    

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Just now, Zeltron said:

i figured it out 


    


public static final PropertyDirection FACING = BlockHorizontal.FACING;    




public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }
 public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

       
    }
 public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {FACING});
    }
    
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }
 public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }





 private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            IBlockState iblockstate = worldIn.getBlockState(pos.north());
            IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
            IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
            IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }


    

also change ur block state to

{
    "variants": {
        "facing=north": { "model": "modid:laptop" },
        "facing=south": { "model": "modid:laptop", "y": 180 },
        "facing=west":  { "model": "modid:laptop", "y": 270 },
        "facing=east":  { "model": "modid:laptop", "y": 90 }
    }
}

 

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