Jump to content

[Solved] 1.12| IBakedModel done, how to rotate using IModel & ICustomModelLoader?


Recommended Posts

Posted (edited)

hello, itse me again.

Basically I setup a working "structure" in which Items have different attachments which are then rendered overlayed on to the item. These attachments have multiple json models and textures: The model and texture of the attachment itself and a model and texture for each item it can be put on to.

All IBakedModels are setup correctly and everything is working; except for the rotations, those are off. I have checked and this does not come from the json files (when not using IBakedModels then all rotations are fine, I also tested json+rotation+IBakedModel but the rotations there dont matter at all).

Now, I have already researched a bit, about using IModel and ICustomModelLoader but I have questions:

- Should I simply point ICustomModelLoader to a new IModel, which then just points to the IBakedModel and thats it?

- IBakedModel requires a lot of other models so that i works which are fetched from the ModelBakeEvent. How would I get those when using the ICustomModelLoader? Would I use the ::onResourceManagerReload function to get these models?

- Any examples out there I could take a look at?

- This is the solution(s) I found via google. Any better ones out there?

Edited by CAS_ual_TY
Posted
22 hours ago, CAS_ual_TY said:

hello, itse me again.

Basically I setup a working "structure" in which Items have different attachments which are then rendered overlayed on to the item. These attachments have multiple json models and textures: The model and texture of the attachment itself and a model and texture for each item it can be put on to.

All IBakedModels are setup correctly and everything is working; except for the rotations, those are off. I have checked and this does not come from the json files (when not using IBakedModels then all rotations are fine, I also tested json+rotation+IBakedModel but the rotations there dont matter at all).

Now, I have already researched a bit, about using IModel and ICustomModelLoader but I have questions:

- Should I simply point ICustomModelLoader to a new IModel, which then just points to the IBakedModel and thats it?

- IBakedModel requires a lot of other models so that i works which are fetched from the ModelBakeEvent. How would I get those when using the ICustomModelLoader? Would I use the ::onResourceManagerReload function to get these models?

- Any examples out there I could take a look at?

- This is the solution(s) I found via google. Any better ones out there?

Can you restate your question more clearly? I can’t quite understand what your asking.

I don’t think that in-code model rotations are possible, won’t these be done inside the JSON?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
2 hours ago, Cadiboo said:

Can you restate your question more clearly? I can’t quite understand what your asking.

I don’t think that in-code model rotations are possible, won’t these be done inside the JSON?

Sorry, yes I should have asked more clearly but you nailed it. Rotation is what is off and I need to fix that in code. Basically in the IBakedModel different json models are simply combined and rendered together. Adding rotation inside these json models does not change anything, however.

I have googled and it seems that i have to work with ICustomModelLoader ahd IModel, but I have had these questions above about that.

Thanks in advance

Posted
10 hours ago, CAS_ual_TY said:

Sorry, yes I should have asked more clearly but you nailed it. Rotation is what is off and I need to fix that in code. Basically in the IBakedModel different json models are simply combined and rendered together. Adding rotation inside these json models does not change anything, however.

I have googled and it seems that i have to work with ICustomModelLoader ahd IModel, but I have had these questions above about that.

Thanks in advance

What is wrong with your rotations? They should be defined in your json files and not modified by the code?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)
14 hours ago, Cadiboo said:

What is wrong with your rotations? They should be defined in your json files and not modified by the code?

I have already said that I am in fact defining the rotations in the json models and that I do not modify them in code at all. Here is an example:

https://imgur.com/a/thAr5ET

 

Anyways, I have found the solution to the problem. The IBakedModel interface has default methods which are defining that. I have simply added

 

	@Override
	public ItemCameraTransforms getItemCameraTransforms()
	{
		return this.modelMain.getItemCameraTransforms();
	}
	
	@Override
	public boolean isAmbientOcclusion(IBlockState blockState)
	{
		return this.modelMain.isAmbientOcclusion(blockState);
	}
	
	@Override
	public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType transformType)
	{
		return this.modelMain.handlePerspective(transformType);
	}

 

to the class. The modelMain field is of course the model which previously is stored at the ModelResourceLocation before it is replaced at that exact location with this IBakedModel.

 

EDIT:

So I figured some more stuff out. You need to do this instead:

 

	@Override
	public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType transformType)
	{
		return Pair.of(this, this.modelMain.handlePerspective(transformType).getRight());
	}

 

Edited by CAS_ual_TY
  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.