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Newbie needs help


zmaster27

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ok so i am assuming you already have our proxies set up for step sounds you simply need to type

.setStepSound(Block.s

and a lot of possible sounds should pop up

ie

.setStepSound(Block.soundClothFootstep)

this line goes on the end of your block init

(exampleblock = new blockexampleblock(block id, index texture).setUnlocalisedName("Example Block").setStepSound(Block.soundClothFootstep).setHardness(0.8F).setCreativeTab(tabBlocks);

 

and the block properties comes in the super constructor for that block ie

public BlockExampleBlock(int id, int texture)

{

super(id, texture, Material.rock);

}

 

the material in this block is set to "rock"

if you need more examples or any mroe help just ask :)

Use examples, i have aspergers.

Examples make sense to me.

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what you need for a block is

 

main class

package examplePackage.common;

imports;

@Mod(modid = "examplemod", name = "ExampleCraft!", version = "1.00")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class examplemod

public static Block exampleblock;

@SidedProxy(clientSide = "examplemodpackage.client.ClientProxyexamplemod", serverSide = "examplepackage.common.CommonProxy")

public static CommonProxy proxy;

@PreInit
public void registerMyEvents(FMLPreInitializationEvent e){
}

@Init

public void load(FMLInitializationEvent event)
{
}

exampleblock = new Blockexampleblock(blockid).setUnlocalisedName("EXAMPLE BLOCK!").setStepSound(Block.soundClothFootstep).setHardness(0.8F).setCreativeTab(tabBlocks);

GameRegistry.registerBlock(exampleblockl);
LanguageRegistry.addName(exmpleblock, "Example Block!!!");
MinecraftForge.setBlockHarvestLevel(exampleblock, "shovel", 3);
ItemStack reed = new ItemStack(Block.Reed);

GameRegistry.addRecipe(new ItemStack(exampleblock),"SSS", "SSS", "SSS",'S', reed);
}}}

 

then you need a exampleblock class

 

package examplepackage.common;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;

public class Blockexampleblock extends Block
{
public Blockexampleblock(int id, int texture)
{
super(id, texture, Material.cloth);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public int quantityDropped(int par1, int par2)
{
return 1;
}
public int idDropped (int par1, Random random, int par2)
{
return ashtonsmod.exampleblock.blockID;
}

@Override
public String getTextureFile(){
return CommonProxy.blocks_png;
}

}

Use examples, i have aspergers.

Examples make sense to me.

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they need to be separate classes? "the generic mod" tutorial made it look kinda different...... is it up to date? cause most of the stuff in the exampleblock class is news to me... and a fair amount of stuff in the main class is completely different too

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