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Posted (edited)

Myproblem: weird rotation when using TRSRTransformation while baking IModels caused by the rotation axis not being in the center of the block.

Solution: Use TRSRTransformation.blockCenterToCorner to convert your TRSRTransformation (even though you would intuitively use TRSRTransformation.blockCornerToCenter).

 

Original post:

Spoiler

I tend to use TRSRTransformation quite a lot as I often do manual model baking. I noticed when constructing a new TRSRTransformation , my rotation around y-axis doesn't happen around the center of the block, but rather on one of its corners. And also mixing translating and rotating together doesn't happen as I expected it to happen.

 

So how do I combine

1) translating (let's say 0.5 blocks north) and then

2) rotating by 90 degres around y-axis (with the axis going through the center of the block)

 

Edited by TheTrollguy_
Found the answer
Posted

Translate (-0.5,-0.5,-0.5)

Rotate

Translate (0.5,0.5,0.5)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Well this doesn't work:

 

TRSRTransformation.blockCornerToCenter(new TRSRTransformation(
					closed ? null : vector, 
					null,
					null,
					TRSRTransformation.quatFromXYZ(0, (float) Math.toRadians(90 * direction.ID), 0)));

 

It gets properly rotated, but again it also gets translated weirdly

Spoiler

image.thumb.png.575c5aa354e852f80edc6ff0ae7114c0.png

Edited by TheTrollguy_
Wrong picture.

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