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[1.12.2] deactivate burn-in-sun (extend Zombie) [Solved]


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Posted
1 minute ago, DeBugger said:

Hey guys,

Could anybody give me an advice or example how I could deactivate that my zombie-extended mob burns in sun?

DeBugger

You have complete control over your entities code, find out where it sets itself on fire and delete it (it’s probably in onUpdate or a method called from onUpdate)

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Posted

Okay, it should be the shouldBurnInDay-method. My problem is that if I add the argument "false", it is showing the error that for the method cant be added an boolean attribute. I have no clue how to set the method/the event on false. Could anybody help me?

Posted
2 minutes ago, DeBugger said:

My problem is that if I add the argument "false"

What are you even doing? Just return false from that method

  • Thanks 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Oh, sorry. I forgot that I can do it so. Im just learning java and try to use it "usefull". I know that this way is not the best or wrong way. Sorry for that. I will do my best to expand my Java knowledge. Thanks to all who help(ed) me?

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