Posted September 5, 20187 yr So I want to "import" some photos and convert them to dynamictextures... I have it in a for loop, but my whole mc will freeze when I run it... Converting the photos Async gave a lot of errors. But maybe theres another solution? Edited September 7, 20187 yr by ajasona
September 5, 20187 yr /me looks for code /me does not find code /me cannot help Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 5, 20187 yr Author 10 minutes ago, Draco18s said: /me looks for code /me does not find code /me cannot help I dont need code in specific xD.. Just wanted to know how I could do this, Maybe some kind of loading screen or something?
September 5, 20187 yr Author Just now, diesieben07 said: What Draco meant that you did not post any of your code, so we cannot help you with the problems with your code. wow, im stupid... ok yea https://paste.md-5.net/corabewihu.coffee
September 5, 20187 yr Aaaand where is this being called from? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 5, 20187 yr Author Just now, Draco18s said: Aaaand where is this being called from? video = new VidManager(args[2], Integer.parseInt(args[3])); video.importAllFrames();
September 5, 20187 yr Author Just now, diesieben07 said: No. Once again, zero context. Read my previous post. I was just typing it, calm.. What i was typing: Load frames in from a url (yea i know i could just put them in the jar, but no thats not what i want), then putting the frame (DynamicTexture) in a array, from there I can render them
September 5, 20187 yr Author 1 minute ago, diesieben07 said: Do not describe how you want to code things. Describe what you want to achieve, gameplay-wise. Described from an end-user perspective. Well why do I need to explain my whole project? I just wanna know how I can load things (that takes some time) without crashing my mc
September 5, 20187 yr Author Just now, diesieben07 said: Loading textures takes time. It cannot be done without the game locking up for the time it takes to load them. But the worlddownloader mod, litterly loads a whole world.. But they have a loading screen, and with that everything went fine... Should something like that work?
September 5, 20187 yr Author Just now, diesieben07 said: Read my post again. Downloading something is different from loading textures. So the converting to dynamictextures takes so long? Not the ImageIO.read?
September 5, 20187 yr Author 1 minute ago, diesieben07 said: I don't know what your URL points to (again: missing context). If it points to something on the internet then you are implicitly downloading it there, in the main thread. Url points to a .jpg U can see that in the code
September 5, 20187 yr Author 1 minute ago, diesieben07 said: http://example.com/some/image.jpg and file:///some/path/image.jpg are both URLs that point to a JPEG. The first one is located on the internet, the second one is not. Points to internet
September 5, 20187 yr Author Just now, diesieben07 said: Then this applies: The solution I provided above as well: Ok, so downloading on a separate thread.. Thank! ❤️
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