Posted September 12, 20187 yr Hey Guys, me again I tried to create a "glint" particle for my golden trees all of this works perfectly, but the particles don't have a texture there's these "missing texture" thing everwhere my particle should be shown The code of my Particle: package com.setrion.koratio.particles; import com.setrion.koratio.main.Koratio; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class ParticleGlint extends Particle { private int i; private int i2; public ParticleGlint(World world, double x, double y, double z, double f, double f1, double f2) { this(world, x, y, z, 1.0F, f, f1, f2); } public ParticleGlint(World world, double x, double y, double z, float f, double f1, double f2, double f3) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); motionX *= 2.10000000149011612D; motionY *= 2.10000000149011612D; motionZ *= 2.10000000149011612D; particleRed = particleGreen = 1.0F * f; particleRed *= 0.9F; particleBlue = 0.0F; particleScale = 1.0f + (rand.nextFloat() * 0.6f); particleScale *= f; i = particleMaxAge = 10 + rand.nextInt(21); particleMaxAge *= f; i2 = i / 2; canCollide = true; this.setParticleTexture(Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(new ResourceLocation(Koratio.modid, "particle/glint").toString())); } @Override public void renderParticle(BufferBuilder buffer, Entity entity, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { particleAlpha = getGlowBrightness(); super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ); } @Override public void onUpdate() { if (i <= 1) { setExpired(); } else { i--; } } public float getGlowBrightness() { if (i <= i2) { return (float) i / (float) i2; } else { return Math.max(1.0f - (((float) i - i2) / i2), 0); } } @Override public int getBrightnessForRender(float partialTicks) { return 0xF000F0; } @Override public int getFXLayer() { return 1; } } And here's a Screenshot of how it looks ingame: (These Link is because i can't upload these Picture here, don't know why) Can anyone tell me why my Texture isn't there? (If this helps, my texture is in these package: (assets.koratio.textures.particle) Edited September 12, 20187 yr by Setrion
September 12, 20187 yr 1 hour ago, Setrion said: getTextureMapBlocks().getAtlasSprite This only works if you've told the TextureAtlas about your particle during stitching. If you haven't, then the atlas knows fuckall about your texture. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 12, 20187 yr Author Oh.. i have to register them first.. It's so simple, but now it works Thank you very much for your help
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