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Custom GUI show when world is created [Solved]


Spaceboy Ross

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I haven't used it before, but you know how to subscribe to and use events, yes? Your description isn't very precise, so it's a bit hard to give specific advice. GuiScreenEvent has several sub-types that can be used in various situations.

 

If you're looking to display a menu when the player clicks Create New World, for example, it looks like subscribing to ActionPerformedEvent might work best. Get the list of buttons and swap out the Create New World button for a custom button that you create to load your new menu.

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48 minutes ago, Spaceboy Ross said:

When every player joins the world for the first time.

Create a capability that simply stores a boolean of hasConnected or whatever and in the EntityJoinWorldEvent check that capability and if it is false then open a gui via EntityPlayer#openGui

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Also, the World class has a getTotalWorldTime() method.

 

So basically you need to handle an appropriate event like when player joins world or similar, then post a GuiScreen using the information from getTotalWorlTime(). There are already tutorials for handling events and tutorials for creating GUIs, so try what you can and if you're still having trouble post your code.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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@SubscribeEvent
public static void hasConnected(PlayerEvent.PlayerLoggedInEvent event) {
	INewtypeCapability nt = CapabilityUtils.getCapability(event.player,MAX_NEWTYPE_CAPABILITY,DEFAULT_FACING);
	if(!nt.hasShownHumantypeMenu()) {
		event.player.openGui(GundamMod.instance,HumantypeGUI.GUI_ID,event.player.getEntityWorld(),event.player.getPosition().getX(),event.player.getPosition().getY(),event.player.getPosition().getZ());
	}
}

This snippet is the code that should open the ui but it doesn't work. Loggin works so that means the function is being called.

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