Jump to content

LivingSpawnEvent.CheckSpawn not fired when summon or spawn egg is used


Recommended Posts

Posted

This is a limitation with Forge that I am seeing.  The "canEntitySpawn" hook has not been placed when entities are summoned via command or when the spawn egg is used.  This means that we cannot apply changes to the entities for these types of spawns.

 

Do I need to purse a pull request to fix this or am I missing something on how this is used?

 

Posted
19 minutes ago, MrChoke said:

This means that we cannot apply changes to the entities for these types of spawns.

LivingSpawnEvent.CheckSpawn is used to determine if an Entity can naturally spawn. Anything forced like the summon command or a spawn egg isn't confined to this. If you need to change something about an entity that is not your creation use the EntityJoinWorldEvent or EntityConstructingEvent.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

OK, check them both out.  EntityConstructing is called in the "Entity" class base constructor, so its before any other one.  Seems like that is only good if you want to modify something on Entity only, not any sub-class.  EntityJoinWorld however is perfect.  It is called after the entity is built and called for natural spawn, command spawn and spawn egg.  Thanks!

Posted
4 hours ago, Spaceboy Ross said:

Use LivingSpawnEvent as the actual event argument is what you need to use for checking when a living entity spawns.

No, the problem he had was different. The LivingSpawnEvent is only intended for "natural" spawning. Any spawning that is controlled by the player (command or spawn egg) has no event. As mentioned above he has already solved the problem and is using the more general EntityJoinedWorldEvent.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Please read the FAQ and post logs as described there.   Also, do not just add a post onto someone else's thread with your issue, create a new one please.
    • seguridad seguridad
    • I am creating a server with mods but when i try tostart it it say in the logs:   [29Jan2025 20:36:50.715] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/fmlcore/1.20.1-47.3.27/fmlcore-1.20.1-47.3.27.jar is missing mods.toml file 159[29Jan2025 20:36:50.717] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar 160[29Jan2025 20:36:50.717] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar is missing mods.toml file 161[29Jan2025 20:36:50.718] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar 162[29Jan2025 20:36:50.718] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar is missing mods.toml file 163[29Jan2025 20:36:50.719] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar 164[29Jan2025 20:36:50.719] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar is missing mods.toml file
    • How do you configure the entity reach of a custom weapon? Asking for 1.21 Minecraft parchment
    • This topic is over a year old. If you are having an issue, please read the FAQ for the proper way to post logs, and create your own thread.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.