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[SOLVED] Creating Subpackages Inside assets/modid/models/item Without Braking Textures


TheMrBaggins

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Hello,
I have just started creating my mod and I wanted to organize my files more than just a bunch of .json files in my assets/modid/models/item package.

I want to split it up inside of the "item" for weapons, tools, blocks, etc. The attached picture is the basic effect I am trying to achieve, but the textures break when I try to do so.

I can't figure out what file looks at the file path, so I can't change it.

filepath.png

Edited by TheMrBaggins
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9 minutes ago, TheMrBaggins said:

I want to split it up inside of the "item" for weapons, tools, blocks, etc. The attached picture is the basic effect I am trying to achieve, but the textures break when I try to do so.

Instead of new ModelResourceLocation(Item#getRegistryName(), "inventory"); you will have to do new ModelResourceLocation(new ResourceLocation(modid, "folder/itemregistryname (without the modid)"), "inventory");

When you register your Item models.

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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