Posted September 23, 20187 yr Hello, I have just started creating my mod and I wanted to organize my files more than just a bunch of .json files in my assets/modid/models/item package. I want to split it up inside of the "item" for weapons, tools, blocks, etc. The attached picture is the basic effect I am trying to achieve, but the textures break when I try to do so. I can't figure out what file looks at the file path, so I can't change it. Edited September 23, 20187 yr by TheMrBaggins Problem was solved
September 23, 20187 yr 9 minutes ago, TheMrBaggins said: I want to split it up inside of the "item" for weapons, tools, blocks, etc. The attached picture is the basic effect I am trying to achieve, but the textures break when I try to do so. Instead of new ModelResourceLocation(Item#getRegistryName(), "inventory"); you will have to do new ModelResourceLocation(new ResourceLocation(modid, "folder/itemregistryname (without the modid)"), "inventory"); When you register your Item models. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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