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[1.12] Layer of gravel under custom dimension and remove bedrock


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Posted

I'm adding a custom dimension that is supposed to be a space colony and that means that there need to be maintenance tunnels under everything else. I have the code add 1 layer of titanium, 4 layers air, and 1 layer of titanium but the game decided to remove the first layer of air and replace it with gravel. I also want to have no bedrock.

	public void generate(int chunkX,int chunkZ,ChunkPrimer primer) {
        this.generateHeightmap(chunkX*4,0,chunkZ*4);
        byte waterLevel = 63;
        for(int x4 = 0;x4 < 4;x4++) {
            int l = x4*5;
            int i1 = (x4+1)*5;
            for(int z4 = 0;z4 < 4;z4++) {
                int k1 = (l+z4)*33;
                int l1 = (l+z4+1)*33;
                int i2 = (i1+z4)*33;
                int j2 = (i1+z4+1)*33;
                for(int height32 = 0;height32 < 32;height32++) {
                    double d0 = 0.125D;
                    double d1 = heightMap[k1+height32];
                    double d2 = heightMap[l1+height32];
                    double d3 = heightMap[i2+height32];
                    double d4 = heightMap[j2+height32];
                    double d5 = (heightMap[k1+height32+1]-d1)*d0;
                    double d6 = (heightMap[l1+height32+1]-d2)*d0;
                    double d7 = (heightMap[i2+height32+1]-d3)*d0;
                    double d8 = (heightMap[j2+height32+1]-d4)*d0;
                    for(int h = 0;h < 8;h++) {
                        double d9 = 0.25D;
                        double d10 = d1;
                        double d11 = d2;
                        double d12 = (d3-d1)*d9;
                        double d13 = (d4-d2)*d9;
                        int height = (height32*8)+h;
                        for(int x = 0;x < 4;x++) {
                            double d14 = 0.25D;
                            double d16 = (d11-d10)*d14;
                            double d15 = d10-d16;
                            for(int z = 0;z < 4;z++) {
                            	double val = (d15 += d16);
                                if(height < 6 || height == 10) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,GundamBlocks.titaniumBlock.getDefaultState());
                                else if(height > 6 && height <= 9) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,Blocks.AIR.getDefaultState());
                                else if(height == 10) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,GundamBlocks.titaniumBlock.getDefaultState());
                                else if(val > 0.0D) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,Blocks.STONE.getDefaultState());
                            }
                            d10 += d12;
                            d11 += d13;
                        }
                        d1 += d5;
                        d2 += d6;
                        d3 += d7;
                        d4 += d8;
                    }
                }
            }
        }
    }

 

The official YouTuber Spaceboy Ross

Posted (edited)
36 minutes ago, Spaceboy Ross said:

I'm adding a custom dimension that is supposed to be a space colony and that means that there need to be maintenance tunnels under everything else. I have the code add 1 layer of titanium, 4 layers air, and 1 layer of titanium but the game decided to remove the first layer of air and replace it with gravel. I also want to have no bedrock.

Step through it in the debugger.

 

You've also given no context when is this method called. In your Biome code? A structure generation? Your ChunkGenerator?

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, Spaceboy Ross said:

I already stepped through with the debugger.

What did you find out? Also just in case.

1 minute ago, Animefan8888 said:

You've also given no context when is this method called. In your Biome code? A structure generation? Your ChunkGenerator?

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
26 minutes ago, Spaceboy Ross said:

I already stepped through with the debugger.

Did you step through past your code into the vanilla code that is spawning the gravel?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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