Posted September 24, 20187 yr is it possible for me to get the key that is set in the minecraft of who is using the mod? I would like to create something when the player jumps but if I use the space key and the player changes in its configuration the jump key to "N" for example will not work. so I'd like to check which key is set, it's possible?
September 24, 20187 yr 11 minutes ago, Niinnnnnn said: is it possible for me to get the key that is set in the minecraft of who is using the mod? I would like to create something when the player jumps but if I use the space key and the player changes in its configuration the jump key to "N" for example will not work. so I'd like to check which key is set, it's possible? Minecraft#keyBindings I believe is the field where the information about keybindings is stored. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 25, 20187 yr Just now, Niinnnnnn said: ok but how can i check which key is a function (I'm new to Mod sorry) Take a look at the code, you can look in any of the Minecraft or forge classes. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 25, 20187 yr I have a tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-keybinding.html Basically you can handle the KeyInputEvent and compare against the "key bindings" (i.e. the user settings for which key does which function). In my tutorial it explains how to make a new keybinding but you don't need that, you can just use the existing one for the jumping. But you should still handle the event. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
September 25, 20187 yr Author Okay, I would stay there KeyBinding [] keyBinding = Here I would put what? Sorry, I'm kind of slow, please do not lose patience with me.
September 25, 20187 yr There are already keybindings for the built-in functions, which are set in the GameSettings class. So you just need the input handler for KeyInputEvent and check if the GameSettings.keyBindJump.isPressed(). Edited September 25, 20187 yr by jabelar Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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